
Black/White
When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
Black 2/White 2
Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
Pokédex Data
Classification
Compass Pokémon
Height
1.0 m (3'03")
Weight
97.0 kg (213.8 lbs)
Abilities
- Sturdy
- Magnet Pull
- Sand Force (Hidden)
Held Items
Hard Stone
5%
Game Locations
- Chargestone Cave 1f
- Chargestone Cave B1f
- Chargestone Cave B2f
- Clay Tunnel Area
- Glacier Room Area
- Iron Room Area
- Rocky Mountain Room Area
- Underground Ruins Area
Training
EV Yield
+1 defense
Catch Rate
255
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Mineral
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
7 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
13 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
19 | Block | — | — | 5 | Prevents the target from leaving battle. | |
25 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
31 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
43 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
49 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
55 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
61 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
67 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
73 | Lock On | — | — | 5 | Ensures that the user's next move will hit the target. | |
79 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
4 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
8 | Block | — | — | 5 | Prevents the target from leaving battle. | |
11 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
15 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
18 | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
22 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
25 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
29 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
32 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
36 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
39 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
43 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
46 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
50 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
50 | Lock On | — | — | 5 | Ensures that the user's next move will hit the target. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM69 Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM72 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Block | — | — | 5 | Prevents the target from leaving battle. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Egg Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Block | — | — | 5 | Prevents the target from leaving battle. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. |
Base Stats
Hp
30
Attack
45
Defense
135
Sp. Atk
45
Sp. Def
90
Speed
30
Total
375
Type Defenses
(vs. Gen 6+ rules)