Nosepass
Diamond/Pearl

Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.

Platinum

When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.

Heartgold/Soulsilver

If two of these meet, they cannot get too close because their noses repel each other.

Evolution Chain

nosepass
Nosepass
at mt coronet
probopass
Probopass

Pokédex & Training Data

Classification Compass Pokémon
Height 1.0 m (3'03")
Weight 97.0 kg (213.8 lbs)
Abilities
EV Yield +1 defense
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Mineral

Pokédex Numbers

Hoenn (R/S/E) #060
Sinnoh (Plat.) #155
Unova (B2/W2) #164
Kalos (Coastal) #093
Hoenn (OR/AS) #061
Alola (S/M) #198
Alola (US/UM) #254
Hisui #190
National #299
Kitakami #107

Held Items

Game Locations

Mt Coronet 1f From Exterior
Mt Coronet 1f Route 207
Mt Coronet 1f Route 211
Mt Coronet 1f Route 216
Mt Coronet 2f
Mt Coronet 3f
Mt Coronet 4f
Mt Coronet 4f Small Room
Mt Coronet 5f
Mt Coronet 6f
Mt Coronet B1f
Mt Coronet Exterior Blizzard
Mt Coronet Exterior Snowfall
Sinnoh Route 206 Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
7 Harden
— — 30 Raises the user’s Defense by one stage.
13 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
19 Block
— — 5 Prevents the target from leaving battle.
25 Thunder Wave
— 90% 20 Paralyzes the target.
31 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
43 Rest
— — 5 User sleeps for two turns, completely healing itself.
49 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
55 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
61 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
67 Lock On
— — 5 Ensures that the user’s next move will hit the target.
73 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
7 Harden
— — 30 Raises the user’s Defense by one stage.
13 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
19 Block
— — 5 Prevents the target from leaving battle.
25 Thunder Wave
— 90% 20 Paralyzes the target.
31 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
43 Rest
— — 5 User sleeps for two turns, completely healing itself.
49 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
55 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
61 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
67 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
73 Lock On
— — 5 Ensures that the user’s next move will hit the target.
79 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
7 Harden
— — 30 Raises the user’s Defense by one stage.
13 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
19 Block
— — 5 Prevents the target from leaving battle.
25 Thunder Wave
— 90% 20 Paralyzes the target.
31 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
43 Rest
— — 5 User sleeps for two turns, completely healing itself.
49 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
55 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
61 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
67 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
73 Lock On
— — 5 Ensures that the user’s next move will hit the target.
79 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM64 Explosion
250 100% 5 User faints.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Block
— — 5 Prevents the target from leaving battle.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Block
— — 5 Prevents the target from leaving battle.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Explosion
250 100% 5 User faints.
Magnitude
— 100% 30 Power varies randomly from 10 to 150.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Block
— — 5 Prevents the target from leaving battle.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Explosion
250 100% 5 User faints.
Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
Magnitude
— 100% 30 Power varies randomly from 10 to 150.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.

Base Stats

Hp 30
Attack 45
Defense 135
Sp. Atk 45
Sp. Def 90
Speed 30
Total 375

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x
0.5x
2x
0.5x
2x