Probopass
Legends Arceus

It is able to emit powerful magnetism, allowing it control over the iron sand that forms its luscious mustache. Using this iron sand, Probopass forms hard stones with which it smites its prey.

Evolution Chain

nosepass
Nosepass
at mt coronet
probopass
Probopass

Pokédex Data

Classification Compass Pokémon
Height 1.4 m (4'07")
Weight 340.0 kg (749.6 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 defense
+2 Sp. Def
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Mineral

Learned Moves

Level Up Moves

BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
1 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
1 Iron Defense
15 Raises the user's Defense by two stages.
1 Block
5 Prevents the target from leaving battle.
1 Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
1 Magnet Rise
10 User is immune to Ground moves and effects for five turns.
1 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
1 Magnetic Flux
20 Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage.
4 Iron Defense
15 Raises the user's Defense by two stages.
7 Block
5 Prevents the target from leaving battle.
10 Smack Down
50 100% 15 Removes any immunity to Ground damage.
13 Thunder Wave
90% 20 Paralyzes the target.
16 Rest
5 User sleeps for two turns, completely healing itself.
19 Spark
65 100% 20 Has a 30% chance to paralyze the target.
22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
25 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
28 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
31 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
34 Sandstorm
10 Changes the weather to a sandstorm for five turns.
37 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
40 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
43 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
43 Lock On
5 Ensures that the user's next move will hit the target.
50 Body Press
80 100% 10 No effect description available.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Thunder Wave
90% 20 Paralyzes the target.
11 Spark
65 100% 20 Has a 30% chance to paralyze the target.
18 Iron Defense
15 Raises the user's Defense by two stages.
25 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
34 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
34 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
38 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
43 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

TM/HM Moves

BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM43 Volt Switch
70 100% 20 User must switch out after attacking.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Base Stats

Hp 60
Attack 55
Defense 145
Sp. Atk 75
Sp. Def 150
Speed 40
Total 525

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
0.5x
4x
0x
4x
0.25x
0.5x
0.5x
0.5x
0.5x
0.5x