Joltik
Sword

Joltik can be found clinging to other Pokémon. It’s soaking up static electricity because it can’t produce a charge on its own.

Evolution Chain

joltik
Joltik
Level 36
galvantula
Galvantula

Pokédex Data

Classification Attaching Pokémon
Height 0.1 m (0'04")
Weight 0.6 kg (1.3 lbs)
Abilities

Training

EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
4 Electroweb
55 95% 15 Lowers the target's Speed by one stage.
8 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
12 String Shot
95% 40 Lowers the target's Speed by two stages.
16 Thunder Wave
90% 20 Paralyzes the target.
20 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
24 Agility
30 Raises the user's Speed by two stages.
28 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
32 Slash
70 100% 20 Has an increased chance for a critical hit.
37 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
40 Screech
85% 40 Lowers the target's Defense by two stages.
44 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
48 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM07 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM62 Speed Swap
10 Exchanges the user's Speed with the target's.
TM73 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM80 Volt Switch
70 100% 20 User must switch out after attacking.
TM82 Electroweb
55 95% 15 Lowers the target's Speed by one stage.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR12 Agility
30 Raises the user's Speed by two stages.
TR18 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR61 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR80 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Rising Voltage
70 100% 20 Inflicts regular damage with no additional effect.
Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Double Team
15 Raises the user's evasion by one stage.
Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Lunge
80 100% 15 Lowers the target's Attack by one stage after inflicting damage.
Poison Sting
15 100% 35 Has a 30% chance to poison the target.
Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.

Base Stats

Hp 50
Attack 47
Defense 50
Sp. Atk 57
Sp. Def 50
Speed 65
Total 319

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
0.5x