
Sword
It searches about for clean water. If it does not drink water for too long, the leaf on its head wilts.
Pokédex Data
Classification
Water Weed Pokémon
Height
0.5 m (1'08")
Weight
2.6 kg (5.7 lbs)
Abilities
- Swift Swim
- Rain Dish
- Own Tempo (Hidden)
Held Items
None in this generation.
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
3 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
6 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
9 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
12 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
16 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
20 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
24 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
28 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
33 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
38 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
43 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
BD/SP
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
3 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
6 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
9 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
12 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
16 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
20 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
24 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
28 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
33 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
38 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
43 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM11 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM23 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM28 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM35 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM36 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM50 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TR00 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TR04 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TR05 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TR06 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR35 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
TR59 Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TR65 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR69 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
TR77 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TR84 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM49 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Grassy Glide | 55 | 100% | 20 | Inflicts regular damage with no additional effect. |
Egg Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Teeter Dance | — | 100% | 20 | Confuses the target. | |
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Teeter Dance | — | 100% | 20 | Confuses the target. | |
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |
Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
40
Attack
30
Defense
30
Sp. Atk
40
Sp. Def
50
Speed
30
Total
220
Type Defenses
(vs. Gen 6+ rules)