Lotad
Sword

It searches about for clean water. If it does not drink water for too long, the leaf on its head wilts.

Evolution Chain

lotad
Lotad
Level 14
lombre
Lombre
water-stone water stone
ludicolo
Ludicolo

Pokédex Data

Classification Water Weed Pokémon
Height 0.5 m (1'08")
Weight 2.6 kg (5.7 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 Sp. Def
Catch Rate 255
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Water1, Plant

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
3 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
6 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
9 Mist
30 Protects the user's stats from being changed by enemy moves.
12 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
16 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
20 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
24 Nature Power
20 Uses a move which depends upon the terrain.
28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
33 Rain Dance
5 Changes the weather to rain for five turns.
38 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
43 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
3 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
6 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
9 Mist
30 Protects the user's stats from being changed by enemy moves.
12 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
16 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
20 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
24 Nature Power
20 Uses a move which depends upon the terrain.
28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
33 Rain Dance
5 Changes the weather to rain for five turns.
38 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
43 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM50 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
BD/SP
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM49 Scald
80 100% 15 Has a 30% chance to burn the target.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
Sweet Scent
100% 20 Lowers the target's evasion by one stage.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Teeter Dance
100% 20 Confuses the target.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
BD/SP
Name Class Power Acc. PP Effect
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
Sweet Scent
100% 20 Lowers the target's evasion by one stage.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Teeter Dance
100% 20 Confuses the target.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
Water Gun
40 100% 25 Inflicts regular damage with no additional effect.

Base Stats

Hp 40
Attack 30
Defense 30
Sp. Atk 40
Sp. Def 50
Speed 30
Total 220

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
0.5x
2x
2x
0.5x