
Ruby
LOTAD live in ponds and lakes, where they float on the surface. It grows weak if its broad leaf dies. On rare occasions, this POKéMON travels on land in search of clean water.
Sapphire
LOTAD is said to have dwelled on land before. However, this POKéMON is thought to have returned to water because the leaf on its head grew large and heavy. It now lives by floating atop the water.
Emerald
This POKéMON lives in ponds with clean water. It is known to ferry small POKéMON across ponds by carrying them on the broad leaf on its head.
Firered/Leafgreen
It searches about for clean water. If it does not drink water for too long, the leaf on its head wilts.
Pokédex Data
Classification
Water Weed Pokémon
Height
0.5 m (1'08")
Weight
2.6 kg (5.7 lbs)
Abilities
Held Items
None in this generation.
Game Locations
- Hoenn Route 102 Area
- Hoenn Route 114 Area
Learned Moves
Level Up Moves
Ruby/Sapphire
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
7 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
21 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
31 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
43 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. |
Emerald
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
7 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
21 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
31 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
43 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. |
FireRed/LeafGreen
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
7 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
21 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
31 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
43 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM09 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. |
Tutor Moves
Emerald
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Swords Dance | — | — | 20 | Raises the user's Attack by two stages. |
FireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swords Dance | — | — | 20 | Raises the user's Attack by two stages. |
Egg Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
40
Attack
30
Defense
30
Sp. Atk
40
Sp. Def
50
Speed
30
Total
220
Type Defenses
(vs. Gen 6+ rules)