Lotad
Y

It searches about for clean water. If it does not drink water for too long, the leaf on its head wilts.

X

It looks like an aquatic plant and serves as a ferry to Pokémon that can’t swim.

Omega Ruby

Lotad live in ponds and lakes, where they float on the surface. It grows weak if its broad leaf dies. On rare occasions, this Pokémon travels on land in search of clean water.

Alpha Sapphire

Lotad is said to have dwelled on land before. However, this Pokémon is thought to have returned to water because the leaf on its head grew large and heavy. It now lives by floating atop the water.

Evolution Chain

lotad
Lotad
Level 14
lombre
Lombre
water-stone water stone
ludicolo
Ludicolo

Pokédex Data

Classification Water Weed Pokémon
Height 0.5 m (1'08")
Weight 2.6 kg (5.7 lbs)
Abilities

Held Items

Training

EV Yield +1 Sp. Def
Catch Rate 255
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Water1, Plant

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
3 Growl
100% 40 Lowers the target's Attack by one stage.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
7 Nature Power
20 Uses a move which depends upon the terrain.
11 Mist
30 Protects the user's stats from being changed by enemy moves.
15 Natural Gift
100% 15 Power and type depend on the held berry.
19 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
25 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
31 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
37 Rain Dance
5 Changes the weather to rain for five turns.
45 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
3 Growl
100% 40 Lowers the target's Attack by one stage.
6 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
9 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
12 Natural Gift
100% 15 Power and type depend on the held berry.
15 Mist
30 Protects the user's stats from being changed by enemy moves.
18 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
21 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
24 Nature Power
20 Uses a move which depends upon the terrain.
27 Rain Dance
5 Changes the weather to rain for five turns.
30 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
33 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
36 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
Sweet Scent
100% 20 Lowers the target's evasion by one stage.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Teeter Dance
100% 20 Confuses the target.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
Water Gun
40 100% 25 Inflicts regular damage with no additional effect.

Base Stats

Hp 40
Attack 30
Defense 30
Sp. Atk 40
Sp. Def 50
Speed 30
Total 220

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
0.5x
2x
2x
0.5x