Lombre
Sword

It is nocturnal and becomes active at nightfall. It feeds on aquatic mosses that grow in the riverbed.

Evolution Chain

lotad
Lotad
Level 14
lombre
Lombre
ludicolo
Ludicolo

Pokédex & Training Data

Classification Jolly Pokémon
Height 1.2 m (3'11")
Weight 32.5 kg (71.7 lbs)
Abilities
EV Yield +2 Sp. Def
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Water1, Plant

Pokédex Numbers

Hoenn (R/S/E) #020
Kalos (Mountain) #056
Hoenn (OR/AS) #020
Galar (Sw/Sh) #037
National #271
Kitakami #105

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
1 Knock Off
65 100% 20 Target drops its held item.
1 Teeter Dance
— 100% 20 Confuses the target.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
9 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
12 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
18 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
24 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
30 Nature Power
— — 20 Uses a move which depends upon the terrain.
36 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
43 Rain Dance
— — 5 Changes the weather to rain for five turns.
50 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
57 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
64 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
1 Knock Off
65 100% 20 Target drops its held item.
1 Teeter Dance
— 100% 20 Confuses the target.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
9 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
12 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
18 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
24 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
30 Nature Power
— — 20 Uses a move which depends upon the terrain.
36 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
43 Rain Dance
— — 5 Changes the weather to rain for five turns.
50 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
57 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
64 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM35 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM50 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TR00 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
BD/SP
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM49 Scald
80 100% 15 Has a 30% chance to burn the target.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.

Base Stats

Hp 60
Attack 50
Defense 50
Sp. Atk 60
Sp. Def 70
Speed 50
Total 340

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
0.5x
2x
2x
0.5x