Lotad
Black/WhiteBlack 2/White 2

It looks like an aquatic plant and serves as a ferry to Pokémon that can’t swim.

Evolution Chain

lotad
Lotad
Level 14
lombre
Lombre
water-stone water stone
ludicolo
Ludicolo

Pokédex Data

Classification Water Weed Pokémon
Height 0.5 m (1'08")
Weight 2.6 kg (5.7 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 Sp. Def
Catch Rate 255
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Water1, Plant

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
3 Growl
100% 40 Lowers the target's Attack by one stage.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
7 Nature Power
20 Uses a move which depends upon the terrain.
11 Mist
30 Protects the user's stats from being changed by enemy moves.
15 Natural Gift
100% 15 Power and type depend on the held berry.
19 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
25 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
31 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
37 Rain Dance
5 Changes the weather to rain for five turns.
45 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
3 Growl
100% 40 Lowers the target's Attack by one stage.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
7 Nature Power
20 Uses a move which depends upon the terrain.
11 Mist
30 Protects the user's stats from being changed by enemy moves.
15 Natural Gift
100% 15 Power and type depend on the held berry.
19 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
25 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
31 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
37 Rain Dance
5 Changes the weather to rain for five turns.
45 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
Sweet Scent
100% 20 Lowers the target's evasion by one stage.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Teeter Dance
100% 20 Confuses the target.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
Water Gun
40 100% 25 Inflicts regular damage with no additional effect.

Base Stats

Hp 40
Attack 30
Defense 30
Sp. Atk 40
Sp. Def 50
Speed 30
Total 220

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
0.5x
2x
2x
0.5x