Black/WhiteBlack 2/White 2
It looks like an aquatic plant and serves as a ferry to Pokémon that can’t swim.
Evolution Chain
Pokédex & Training Data
Classification
Water Weed Pokémon
Height
0.5 m (1'08")
Weight
2.6 kg (5.7 lbs)
Abilities
- Swift Swim
- Rain Dish
- Own Tempo (Hidden)
EV Yield
+1 Sp. Def
Catch Rate
255
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Pokédex Numbers
Hoenn (R/S/E)
#019
Kalos (Mountain)
#055
Hoenn (OR/AS)
#019
Galar (Sw/Sh)
#036
National
#270
Kitakami
#104
Held Items
None in this generation.
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 3 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 5 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| 7 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
| 11 | Mist | — | — | 30 | Protects the user’s stats from being changed by enemy moves. | |
| 15 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| 19 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| 25 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 31 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 37 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 45 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 3 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 5 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| 7 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
| 11 | Mist | — | — | 30 | Protects the user’s stats from being changed by enemy moves. | |
| 15 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| 19 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| 25 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 31 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 37 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 45 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM75 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
| Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
| Sweet Scent | — | 100% | 20 | Lowers the target’s evasion by one stage. | |
| Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| Teeter Dance | — | 100% | 20 | Confuses the target. | |
| Tickle | — | 100% | 20 | Lowers the target’s Attack and Defense by one stage. | |
| Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
40
Attack
30
Defense
30
Sp. Atk
40
Sp. Def
50
Speed
30
Total
220
Type Defenses
(vs. Gen 6+ rules)