Togepi
Sword

The shell seems to be filled with joy. It is said that it will share good luck when treated kindly.

Legends Arceus

This ovate creature is frequently mistaken for a moving egg when encountered out in the fields or in the mountains. Its guileless smile soothes the soul.

Evolution Chain

togepi
Togepi
😊
High Friendship
togetic
Togetic
shiny-stone shiny stone
togekiss
Togekiss

Pokédex Data

Classification Spike Ball Pokémon
Height 0.3 m (0'12")
Weight 1.5 kg (3.3 lbs)
Abilities

Training

EV Yield +1 Sp. Def
Catch Rate 190
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
4 Sweet Kiss
75% 10 Confuses the target.
8 Life Dew
10 No effect description available.
12 Charm
100% 20 Lowers the target's Attack by two stages.
16 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
20 Yawn
10 Target sleeps at the end of the next turn.
24 Metronome
10 Randomly selects and uses any move in the game.
28 After You
15 Makes the target act next this turn.
32 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
36 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
40 Follow Me
20 Redirects the target's single-target effects to the user for this turn.
44 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
48 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
52 Wish
10 User will recover half its max HP at the end of the next turn.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
4 Sweet Kiss
75% 10 Confuses the target.
8 Life Dew
10 No effect description available.
12 Charm
100% 20 Lowers the target's Attack by two stages.
16 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
20 Yawn
10 Target sleeps at the end of the next turn.
24 Metronome
10 Randomly selects and uses any move in the game.
28 After You
15 Makes the target act next this turn.
32 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
36 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
40 Follow Me
20 Redirects the target's single-target effects to the user for this turn.
44 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
48 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
52 Wish
10 User will recover half its max HP at the end of the next turn.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
11 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
18 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
25 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
34 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
43 Moonblast
95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM29 Charm
100% 20 Lowers the target's Attack by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM92 Mystical Fire
75 100% 10 Has a 100% chance to lower the target's Special Attack by one stage.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR14 Metronome
10 Randomly selects and uses any move in the game.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR19 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR29 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR30 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR34 Future Sight
120 100% 10 Hits the target two turns later.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR38 Trick
100% 10 User and target swap items.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR68 Nasty Plot
20 Raises the user's Special Attack by two stages.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR82 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
BD/SP
Name Class Power Acc. PP Effect
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM63 Nasty Plot
20 Raises the user's Special Attack by two stages.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Aerial Ace
60 20 Never misses.
Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
Morning Sun
5 Heals the user by half its max HP. Affected by weather.
Peck
35 100% 35 Inflicts regular damage with no additional effect.
Present
90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Psycho Shift
100% 10 Transfers the user's major status effect to the target.
BD/SP
Name Class Power Acc. PP Effect
Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
Future Sight
120 100% 10 Hits the target two turns later.
Morning Sun
5 Heals the user by half its max HP. Affected by weather.
Peck
35 100% 35 Inflicts regular damage with no additional effect.
Present
90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Psycho Shift
100% 10 Transfers the user's major status effect to the target.
Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.

Base Stats

Hp 35
Attack 20
Defense 65
Sp. Atk 40
Sp. Def 65
Speed 20
Total 245

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0x
0.5x
2x