Sword
The shell seems to be filled with joy. It is said that it will share good luck when treated kindly.
Legends Arceus
This ovate creature is frequently mistaken for a moving egg when encountered out in the fields or in the mountains. Its guileless smile soothes the soul.
Evolution Chain
Pokédex & Training Data
Classification
Spike Ball Pokémon
Height
0.3 m (0'12")
Weight
1.5 kg (3.3 lbs)
Abilities
- Hustle
- Serene Grace
- Super Luck (Hidden)
EV Yield
+1 Sp. Def
Catch Rate
190
Base Friendship
70
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
This Pokemon Cannot Breed
Pokédex Numbers
Johto (G/S/C)
#046
Sinnoh (Plat.)
#173
Johto (HG/SS)
#046
Galar (Sw/Sh)
#257
Hisui
#127
National
#175
Learned Moves
Level Up Moves
Sword/Shield
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 4 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
| 8 | Life Dew | — | — | 10 | No effect description available. | |
| 12 | Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| 16 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 20 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
| 24 | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| 28 | After You | — | — | 15 | Makes the target act next this turn. | |
| 32 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| 36 | Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| 40 | Follow Me | — | — | 20 | Redirects the target’s single-target effects to the user for this turn. | |
| 44 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| 48 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| 52 | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. |
BD/SP
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 4 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
| 8 | Life Dew | — | — | 10 | No effect description available. | |
| 12 | Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| 16 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 20 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
| 24 | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| 28 | After You | — | — | 15 | Makes the target act next this turn. | |
| 32 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| 36 | Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| 40 | Follow Me | — | — | 20 | Redirects the target’s single-target effects to the user for this turn. | |
| 44 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| 48 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| 52 | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. |
Legends: Arceus
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 6 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 11 | Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |
| 18 | Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| 25 | Baby Doll Eyes | — | 100% | 30 | Lowers the target’s Attack by one stage. | |
| 34 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
| 43 | Moonblast | 95 | 100% | 15 | Has a 30% chance to lower the target’s Special Attack by one stage. |
TM/HM Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM00 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| TM01 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
| TM11 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM14 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM17 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM18 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM19 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM29 Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM40 Swift | 60 | — | 20 | Never misses. | |
| TM41 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM59 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM76 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM87 Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |
| TM92 Mystical Fire | 75 | 100% | 10 | Has a 100% chance to lower the target’s Special Attack by one stage. | |
| TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TR02 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TR11 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TR14 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| TR15 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TR19 Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
| TR20 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TR25 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. | |
| TR26 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TR29 Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| TR30 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| TR33 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TR34 Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| TR35 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| TR38 Trick | — | 100% | 10 | User and target swap items. | |
| TR42 Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TR68 Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| TR69 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| TR77 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TR82 Stored Power | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. | |
| TR85 Work Up | — | — | 30 | Raises the user’s Attack and Special Attack by one stage each. | |
| TR90 Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target’s Attack by one stage. | |
| TR92 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
BD/SP
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| TM10 Work Up | — | — | 30 | Raises the user’s Attack and Special Attack by one stage each. | |
| TM21 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM63 Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. |
Egg Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aerial Ace | 60 | — | 20 | Never misses. | |
| Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
| Morning Sun | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| Present | — | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | |
| Psycho Shift | — | 100% | 10 | Transfers the user’s major status effect to the target. |
BD/SP
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
| Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| Morning Sun | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| Present | — | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | |
| Psycho Shift | — | 100% | 10 | Transfers the user’s major status effect to the target. | |
| Stored Power | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
Base Stats
Hp
35
Attack
20
Defense
65
Sp. Atk
40
Sp. Def
65
Speed
20
Total
245
Type Defenses
(vs. Gen 6+ rules)