
Ruby/Sapphire
As its energy, TOGEPI uses the positive emotions of compassion and pleasure exuded by people and POKéMON. This POKéMON stores up feelings of happiness inside its shell, then shares them with others.
Emerald
As its energy, it uses the feelings of compassion and pleasure exuded by people and POKéMON. It stores up happy feelings in its shell, then shares them out.
Firered
A proverb claims that happiness will come to anyone who can make a sleeping TOGEPI stand up.
Leafgreen
The shell seems to be filled with joy. It is said that it will share good luck when treated kindly.
Pokédex Data
Classification
Spike Ball Pokémon
Height
0.3 m (0'12")
Weight
1.5 kg (3.3 lbs)
Abilities
Game Locations
- Water Labyrinth Area
Training
EV Yield
+1 Sp. Def
Catch Rate
190
Base Friendship
70
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Ruby/Sapphire
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
6 | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
11 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
16 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
21 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
26 | Follow Me | — | — | 20 | Redirects the target's single-target effects to the user for this turn. | |
31 | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |
36 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
41 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
Emerald
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
6 | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
11 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
16 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
21 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
26 | Follow Me | — | — | 20 | Redirects the target's single-target effects to the user for this turn. | |
31 | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |
36 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
41 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
FireRed/LeafGreen
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
4 | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
9 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
13 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
17 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
21 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
25 | Follow Me | — | — | 20 | Redirects the target's single-target effects to the user for this turn. | |
29 | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |
33 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
37 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
41 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Tutor Moves
Emerald
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Soft Boiled | — | — | 5 | Heals the user by half its max HP. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Wave | — | 90% | 20 | Paralyzes the target. |
FireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
Soft Boiled | — | — | 5 | Heals the user by half its max HP. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Thunder Wave | — | 90% | 20 | Paralyzes the target. |
Egg Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
Mirror Move | — | — | 20 | Uses the target's last used move. | |
Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
Present | — | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
35
Attack
20
Defense
65
Sp. Atk
40
Sp. Def
65
Speed
20
Total
245
Type Defenses
(vs. Gen 6+ rules)