Togepi
Ruby/Sapphire

As its energy, TOGEPI uses the positive emotions of compassion and pleasure exuded by people and POKéMON. This POKéMON stores up feelings of happiness inside its shell, then shares them with others.

Emerald

As its energy, it uses the feelings of compassion and pleasure exuded by people and POKéMON. It stores up happy feelings in its shell, then shares them out.

Firered

A proverb claims that happiness will come to anyone who can make a sleeping TOGEPI stand up.

Leafgreen

The shell seems to be filled with joy. It is said that it will share good luck when treated kindly.

Evolution Chain

togepi
Togepi
😊
High Friendship
togetic
Togetic

Pokédex & Training Data

Classification Spike Ball Pokémon
Height 0.3 m (0'12")
Weight 1.5 kg (3.3 lbs)
Abilities
EV Yield +1 Sp. Def
Catch Rate 190
Base Friendship 70
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Johto (G/S/C) #046
Sinnoh (Plat.) #173
Johto (HG/SS) #046
Galar (Sw/Sh) #257
Hisui #127
National #175

Game Locations

Water Labyrinth Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Charm
— 100% 20 Lowers the target’s Attack by two stages.
6 Metronome
— — 10 Randomly selects and uses any move in the game.
11 Sweet Kiss
— 75% 10 Confuses the target.
16 Yawn
— — 10 Target sleeps at the end of the next turn.
21 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
26 Follow Me
— — 20 Redirects the target’s single-target effects to the user for this turn.
31 Wish
— — 10 User will recover half its max HP at the end of the next turn.
36 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
41 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Charm
— 100% 20 Lowers the target’s Attack by two stages.
6 Metronome
— — 10 Randomly selects and uses any move in the game.
11 Sweet Kiss
— 75% 10 Confuses the target.
16 Yawn
— — 10 Target sleeps at the end of the next turn.
21 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
26 Follow Me
— — 20 Redirects the target’s single-target effects to the user for this turn.
31 Wish
— — 10 User will recover half its max HP at the end of the next turn.
36 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
41 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Charm
— 100% 20 Lowers the target’s Attack by two stages.
4 Metronome
— — 10 Randomly selects and uses any move in the game.
9 Sweet Kiss
— 75% 10 Confuses the target.
13 Yawn
— — 10 Target sleeps at the end of the next turn.
17 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
21 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
25 Follow Me
— — 20 Redirects the target’s single-target effects to the user for this turn.
29 Wish
— — 10 User will recover half its max HP at the end of the next turn.
33 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
37 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
41 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Shock Wave
60 — 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
— — 10 Randomly selects and uses any move in the game.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Soft Boiled
— — 5 Heals the user by half its max HP.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
Thunder Wave
— 90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
— — 10 Randomly selects and uses any move in the game.
Mimic
— — 10 Copies the target’s last used move.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Soft Boiled
— — 5 Heals the user by half its max HP.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
— 90% 20 Paralyzes the target.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Future Sight
120 100% 10 Hits the target two turns later.
Mirror Move
— — 20 Uses the target’s last used move.
Peck
35 100% 35 Inflicts regular damage with no additional effect.
Present
— 90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 35
Attack 20
Defense 65
Sp. Atk 40
Sp. Def 65
Speed 20
Total 245

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0x
0.5x
2x