
Diamond/Pearl
Its shell is said to be stuffed with happiness that it shares with kindhearted people.
Platinum
It transforms the kindness and joy of others into happiness, which it stores in its shell.
Heartgold
The shell seems to be filled with joy. It is said that it will share good luck when treated kindly.
Soulsilver
A proverb claims that happiness will come to anyone who can make a sleeping TOGEPI stand up.
Pokédex Data
Classification
Spike Ball Pokémon
Height
0.3 m (0'12")
Weight
1.5 kg (3.3 lbs)
Abilities
Game Locations
- Eterna City West Gate
- Sinnoh Sea Route 230 Area
- Violet City Poke Mart
Training
EV Yield
+1 Sp. Def
Catch Rate
190
Base Friendship
70
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
6 | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
10 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
15 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
19 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
24 | Follow Me | — | — | 20 | Redirects the target's single-target effects to the user for this turn. | |
28 | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |
33 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
37 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
42 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
46 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
51 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
6 | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
10 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
15 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
19 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
24 | Follow Me | — | — | 20 | Redirects the target's single-target effects to the user for this turn. | |
28 | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |
33 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
37 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
42 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
46 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
51 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
6 | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
10 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
15 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
19 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
24 | Follow Me | — | — | 20 | Redirects the target's single-target effects to the user for this turn. | |
28 | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |
33 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
37 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
42 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
46 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
51 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Trick | — | 100% | 10 | User and target swap items. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Trick | — | 100% | 10 | User and target swap items. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
Mirror Move | — | — | 20 | Uses the target's last used move. | |
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
Present | — | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
Mirror Move | — | — | 20 | Uses the target's last used move. | |
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
Present | — | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
35
Attack
20
Defense
65
Sp. Atk
40
Sp. Def
65
Speed
20
Total
245
Type Defenses
(vs. Gen 6+ rules)