Togekiss
Sword

These Pokémon are never seen anywhere near conflict or turmoil. In recent times, they’ve hardly been seen at all.

Legends Arceus

Scant few have ever sighted this Pokémon. After studying what literature remains, I am certain Togekiss will reveal itself when peace reigns in the land.

Evolution Chain

togepi
Togepi
😊
High Friendship
togetic
Togetic
shiny-stone shiny stone
togekiss
Togekiss

Pokédex Data

Classification Jubilee Pokémon
Height 1.5 m (4'11")
Weight 38.0 kg (83.8 lbs)
Abilities

Training

EV Yield +2 Sp. Atk
+1 Sp. Def
Catch Rate 30
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Flying, Fairy

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Metronome
10 Randomly selects and uses any move in the game.
1 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
1 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
1 Sweet Kiss
75% 10 Confuses the target.
1 Charm
100% 20 Lowers the target's Attack by two stages.
1 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
1 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
1 Extreme Speed
80 100% 5 Inflicts regular damage with no additional effect.
1 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
1 Follow Me
20 Redirects the target's single-target effects to the user for this turn.
1 Wish
10 User will recover half its max HP at the end of the next turn.
1 Yawn
10 Target sleeps at the end of the next turn.
1 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
1 Aura Sphere
80 20 Never misses.
1 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
1 After You
15 Makes the target act next this turn.
1 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
1 Life Dew
10 No effect description available.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Metronome
10 Randomly selects and uses any move in the game.
1 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
1 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
1 Sweet Kiss
75% 10 Confuses the target.
1 Charm
100% 20 Lowers the target's Attack by two stages.
1 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
1 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
1 Extreme Speed
80 100% 5 Inflicts regular damage with no additional effect.
1 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
1 Follow Me
20 Redirects the target's single-target effects to the user for this turn.
1 Wish
10 User will recover half its max HP at the end of the next turn.
1 Yawn
10 Target sleeps at the end of the next turn.
1 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
1 Aura Sphere
80 20 Never misses.
1 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
1 After You
15 Makes the target act next this turn.
1 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
1 Life Dew
10 No effect description available.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
11 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
11 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
18 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
25 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
25 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
34 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
43 Moonblast
95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM06 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM10 Magical Leaf
60 20 Never misses.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM29 Charm
100% 20 Lowers the target's Attack by two stages.
TM30 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM44 Imprison
10 Prevents the target from using any moves that the user also knows.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM92 Mystical Fire
75 100% 10 Has a 100% chance to lower the target's Special Attack by one stage.
TM95 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TM96 Smart Strike
70 10 Never misses.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR14 Metronome
10 Randomly selects and uses any move in the game.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR17 Amnesia
20 Raises the user's Special Defense by two stages.
TR19 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR29 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR30 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR34 Future Sight
120 100% 10 Hits the target two turns later.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR36 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TR38 Trick
100% 10 User and target swap items.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR56 Aura Sphere
80 20 Never misses.
TR68 Nasty Plot
20 Raises the user's Special Attack by two stages.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR82 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TR83 Ally Switch
15 User switches places with the friendly Pokémon opposite it.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
BD/SP
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM05 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM63 Nasty Plot
20 Raises the user's Special Attack by two stages.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 85
Attack 50
Defense 95
Sp. Atk 120
Sp. Def 115
Speed 80
Total 545

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
2x
0x
0.25x
2x
0x
0.5x
2x