
Sword
These Pokémon are never seen anywhere near conflict or turmoil. In recent times, they’ve hardly been seen at all.
Legends Arceus
Scant few have ever sighted this Pokémon. After studying what literature remains, I am certain Togekiss will reveal itself when peace reigns in the land.
Pokédex Data
Classification
Jubilee Pokémon
Height
1.5 m (4'11")
Weight
38.0 kg (83.8 lbs)
Abilities
- Hustle
- Serene Grace
- Super Luck (Hidden)
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
1 | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |
1 | Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
1 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
1 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
1 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
1 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
1 | Extreme Speed | 80 | 100% | 5 | Inflicts regular damage with no additional effect. | |
1 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
1 | Follow Me | — | — | 20 | Redirects the target's single-target effects to the user for this turn. | |
1 | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |
1 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
1 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
1 | Aura Sphere | 80 | — | 20 | Never misses. | |
1 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
1 | After You | — | — | 15 | Makes the target act next this turn. | |
1 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Life Dew | — | — | 10 | No effect description available. |
BD/SP
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
1 | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |
1 | Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
1 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
1 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
1 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
1 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
1 | Extreme Speed | 80 | 100% | 5 | Inflicts regular damage with no additional effect. | |
1 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
1 | Follow Me | — | — | 20 | Redirects the target's single-target effects to the user for this turn. | |
1 | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |
1 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
1 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
1 | Aura Sphere | 80 | — | 20 | Never misses. | |
1 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
1 | After You | — | — | 15 | Makes the target act next this turn. | |
1 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Life Dew | — | — | 10 | No effect description available. |
Legends: Arceus
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
6 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
11 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
11 | Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |
18 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
25 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
25 | Baby Doll Eyes | — | 100% | 30 | Lowers the target's Attack by one stage. | |
34 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
43 | Moonblast | 95 | 100% | 15 | Has a 30% chance to lower the target's Special Attack by one stage. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM00 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
TM01 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
TM06 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM10 Magical Leaf | 60 | — | 20 | Never misses. | |
TM11 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM14 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM17 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM18 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM19 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM29 Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
TM30 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM40 Swift | 60 | — | 20 | Never misses. | |
TM41 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM43 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM44 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
TM59 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM63 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM79 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
TM87 Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |
TM92 Mystical Fire | 75 | 100% | 10 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM95 Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
TM96 Smart Strike | 70 | — | 10 | Never misses. | |
TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TR02 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TR11 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR14 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
TR15 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TR17 Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
TR19 Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR25 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR29 Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
TR30 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
TR33 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TR34 Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
TR35 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
TR36 Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
TR38 Trick | — | 100% | 10 | User and target swap items. | |
TR42 Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TR56 Aura Sphere | 80 | — | 20 | Never misses. | |
TR68 Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
TR69 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
TR77 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TR82 Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | |
TR83 Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
TR85 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TR90 Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | |
TR92 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
HM05 Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM10 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM21 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM63 Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Dual Wingbeat | 40 | 90% | 10 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
85
Attack
50
Defense
95
Sp. Atk
120
Sp. Def
115
Speed
80
Total
545
Type Defenses
(vs. Gen 6+ rules)