Lanturn
Gold

The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.

Silver

It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.

Crystal

This POKéMON uses the bright part of its body, which changed from a dorsal fin, to lure prey.

Evolution Chain

chinchou
Chinchou
Level 27
lanturn
Lanturn

Pokédex & Training Data

Classification Light Pokémon
Height 1.2 m (3'11")
Weight 22.5 kg (49.6 lbs)
Abilities N/A in Gen II
EV Yield +2 hp
Catch Rate 75
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Water2

Pokédex Numbers

Johto (G/S/C) #175
Hoenn (R/S/E) #182
Johto (HG/SS) #177
Kalos (Coastal) #148
Hoenn (OR/AS) #191
Alola (S/M) #202
Alola (US/UM) #258
Galar (Sw/Sh) #221
National #171
Isle of Armor #189
Blueberry #079

Held Items

None in this generation.

Game Locations

Cinnabar Island Area
Johto Sea Route 41 Area
Kanto Route 26 Area
Kanto Route 27 Area
Kanto Sea Route 20 Area
Kanto Sea Route 21 Area
New Bark Town Area
Pallet Town Area
Vermilion City Area
Vermilion City Ss Anne Dock

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Supersonic
— 55% 20 Confuses the target.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
5 Supersonic
— 55% 20 Confuses the target.
13 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
17 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
25 Spark
65 100% 20 Has a 30% chance to paralyze the target.
33 Confuse Ray
— 100% 10 Confuses the target.
45 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
53 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Supersonic
— 55% 20 Confuses the target.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
5 Supersonic
— 55% 20 Confuses the target.
13 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
17 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
25 Spark
65 100% 20 Has a 30% chance to paralyze the target.
33 Confuse Ray
— 100% 10 Confuses the target.
45 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
53 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
HM06 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 125
Attack 58
Defense 58
Sp. Atk 76
Sp. Def 76
Speed 67
Total 460

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
0.5x
2x
0.5x
0.25x