Croagunk
Sword

It makes frightening noises with its poison-filled cheek sacs. When opponents flinch, Croagunk hits them with a poison jab.

Legends Arceus

A poison wielder with a dastardly personality. Despite such qualities, this species is afforded a measure of popularity due to its peculiar cry and comical features.

Evolution Chain

croagunk
Croagunk
Level 37
toxicroak
Toxicroak

Pokédex & Training Data

Classification Toxic Mouth Pokémon
Height 0.7 m (2'04")
Weight 23.0 kg (50.7 lbs)
Abilities
EV Yield +1 attack
Catch Rate 140
Base Friendship 100
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Sinnoh (D/P) #129
Sinnoh (Plat.) #129
Unova (B2/W2) #290
Kalos (Central) #125
Galar (Sw/Sh) #222
Hisui #099
Paldea (S/V) #175
National #453
Isle of Armor #082

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
4 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
8 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
12 Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
16 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
20 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
24 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
28 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
32 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
36 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
40 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
44 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
48 Belch
120 90% 10 Can only be used after the user has eaten a berry.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
4 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
8 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
12 Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
16 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
20 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
24 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
28 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
32 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
36 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
40 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
44 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
48 Belch
120 90% 10 Can only be used after the user has eaten a berry.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
5 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
9 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
15 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
21 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
29 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
37 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
47 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM16 Screech
— 85% 40 Lowers the target’s Defense by two stages.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM74 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM75 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TR07 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR30 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR48 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TR68 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TR73 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
TR78 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TR81 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TR91 Venom Drench
— 100% 20 Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM10 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM27 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM63 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Coaching
— — 10 Inflicts regular damage with no additional effect.
Lash Out
75 100% 5 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Cross Chop
100 80% 5 Has an increased chance for a critical hit.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Feint
30 100% 10 Hits through Protect and Detect.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
BD/SP
Name Class Power Acc. PP Effect
Acupressure
— — 30 Raises one of a friendly Pokémon’s stats at random by two stages.
Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Cross Chop
100 80% 5 Has an increased chance for a critical hit.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Feint
30 100% 10 Hits through Protect and Detect.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.

Base Stats

Hp 48
Attack 61
Defense 40
Sp. Atk 61
Sp. Def 40
Speed 50
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
4x
0.25x
0.5x
0.5x