Lanturn
Ruby

LANTURN is nicknamed “the deep-sea star” for its illuminated antenna. This POKéMON produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.

Sapphire

LANTURN is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this POKéMON’s light rising from the depths where it swims. It gives the sea an appearance of a starlit night.

Emerald

The light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. This POKéMON illuminates the inky darkness of deep seas.

Firered

It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.

Leafgreen

The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.

Evolution Chain

chinchou
Chinchou
Level 27
lanturn
Lanturn

Pokédex & Training Data

Classification Light Pokémon
Height 1.2 m (3'11")
Weight 22.5 kg (49.6 lbs)
EV Yield +2 hp
Catch Rate 75
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Water2

Pokédex Numbers

Johto (G/S/C) #175
Hoenn (R/S/E) #182
Johto (HG/SS) #177
Kalos (Coastal) #148
Hoenn (OR/AS) #191
Alola (S/M) #202
Alola (US/UM) #258
Galar (Sw/Sh) #221
National #171
Isle of Armor #189
Blueberry #079

Held Items

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Supersonic
— 55% 20 Confuses the target.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
5 Supersonic
— 55% 20 Confuses the target.
13 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
17 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
25 Spark
65 100% 20 Has a 30% chance to paralyze the target.
32 Confuse Ray
— 100% 10 Confuses the target.
43 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
50 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
61 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Supersonic
— 55% 20 Confuses the target.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
5 Supersonic
— 55% 20 Confuses the target.
13 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
17 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
25 Spark
65 100% 20 Has a 30% chance to paralyze the target.
32 Confuse Ray
— 100% 10 Confuses the target.
43 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
50 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
61 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Supersonic
— 55% 20 Confuses the target.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
5 Supersonic
— 55% 20 Confuses the target.
13 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
17 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
25 Spark
65 100% 20 Has a 30% chance to paralyze the target.
32 Confuse Ray
— 100% 10 Confuses the target.
43 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
50 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
61 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Mimic
— — 10 Copies the target’s last used move.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Thunder Wave
— 90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
— 90% 20 Paralyzes the target.

Base Stats

Hp 125
Attack 58
Defense 58
Sp. Atk 76
Sp. Def 76
Speed 67
Total 460

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
0.5x
2x
0.5x
0.25x