Noctowl
Sword

Its eyes are specially developed to enable it to see clearly even in murky darkness and minimal light.

Evolution Chain

hoothoot
Hoothoot
Level 20
noctowl
Noctowl

Pokédex & Training Data

Classification Owl Pokémon
Height 1.6 m (5'03")
Weight 40.8 kg (89.9 lbs)
Abilities
EV Yield +2 hp
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Flying

Pokédex Numbers

Johto (G/S/C) #016
Sinnoh (D/P) #107
Sinnoh (Plat.) #107
Johto (HG/SS) #016
Kalos (Mountain) #118
Alola (US/UM) #213
Galar (Sw/Sh) #020
National #164
Kitakami #046

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
1 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
9 Confusion
50 100% 25 Has a 10% chance to confuse the target.
12 Reflect
— — 20 Reduces damage from physical attacks by half.
15 Psycho Shift
— 100% 10 Transfers the user’s major status effect to the target.
18 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
23 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
28 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
33 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
38 Roost
— — 5 Heals the user by half its max HP.
43 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
48 Hypnosis
— 60% 20 Puts the target to sleep.
53 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
1 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
9 Confusion
50 100% 25 Has a 10% chance to confuse the target.
12 Reflect
— — 20 Reduces damage from physical attacks by half.
15 Psycho Shift
— 100% 10 Transfers the user’s major status effect to the target.
18 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
23 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
28 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
33 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
38 Roost
— — 5 Heals the user by half its max HP.
43 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
48 Hypnosis
— 60% 20 Puts the target to sleep.
53 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM06 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM16 Screech
— 85% 40 Lowers the target’s Defense by two stages.
TM18 Reflect
— — 20 Reduces damage from physical attacks by half.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM30 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM44 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM95 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR12 Agility
— — 30 Raises the user’s Speed by two stages.
TR17 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR34 Future Sight
120 100% 10 Hits the target two turns later.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR36 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR68 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR82 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TR89 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
BD/SP
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM05 Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
TM10 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM63 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 100
Attack 50
Defense 50
Sp. Atk 86
Sp. Def 96
Speed 70
Total 452

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x