Noctowl
Black/WhiteBlack 2/White 2

Its eyes are specially developed to enable it to see clearly even in murky darkness and minimal light.

Evolution Chain

hoothoot
Hoothoot
Level 20
noctowl
Noctowl

Pokédex & Training Data

Classification Owl Pokémon
Height 1.6 m (5'03")
Weight 40.8 kg (89.9 lbs)
Abilities
EV Yield +2 hp
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Flying

Pokédex Numbers

Johto (G/S/C) #016
Sinnoh (D/P) #107
Sinnoh (Plat.) #107
Johto (HG/SS) #016
Kalos (Mountain) #118
Alola (US/UM) #213
Galar (Sw/Sh) #020
National #164
Kitakami #046

Game Locations

Abundant Shrine Area
Nature Sanctuary Area

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Hypnosis
— 60% 20 Puts the target to sleep.
1 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
1 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
5 Hypnosis
— 60% 20 Puts the target to sleep.
9 Peck
35 100% 35 Inflicts regular damage with no additional effect.
13 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
17 Reflect
— — 20 Reduces damage from physical attacks by half.
22 Confusion
50 100% 25 Has a 10% chance to confuse the target.
27 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
32 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
42 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
47 Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.
52 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
57 Psycho Shift
— 100% 10 Transfers the user’s major status effect to the target.
62 Roost
— — 5 Heals the user by half its max HP.
67 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Hypnosis
— 60% 20 Puts the target to sleep.
1 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
1 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
5 Hypnosis
— 60% 20 Puts the target to sleep.
9 Peck
35 100% 35 Inflicts regular damage with no additional effect.
13 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
17 Reflect
— — 20 Reduces damage from physical attacks by half.
22 Confusion
50 100% 25 Has a 10% chance to confuse the target.
27 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
32 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
42 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
47 Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.
52 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
57 Psycho Shift
— 100% 10 Transfers the user’s major status effect to the target.
62 Roost
— — 5 Heals the user by half its max HP.
67 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM83 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Recycle
— — 10 User recovers the item it last used up.
Roost
— — 5 Heals the user by half its max HP.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 100
Attack 50
Defense 50
Sp. Atk 86
Sp. Def 96
Speed 70
Total 452

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x