Noctowl
Ultra Sun

With eyes that can see in pitch-darkness, it never lets its prey escape. Some even call it “the emperor of dark nights.”

Ultra Moon

When it turns its head entirely upside down, you know it’s troubled by something. If you don’t leave it be, it will peck you.

Evolution Chain

hoothoot
Hoothoot
Level 20
noctowl
Noctowl

Pokédex & Training Data

Classification Owl Pokémon
Height 1.6 m (5'03")
Weight 40.8 kg (89.9 lbs)
Abilities
EV Yield +2 hp
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Flying

Pokédex Numbers

Johto (G/S/C) #016
Sinnoh (D/P) #107
Sinnoh (Plat.) #107
Johto (HG/SS) #016
Kalos (Mountain) #118
Alola (US/UM) #213
Galar (Sw/Sh) #020
National #164
Kitakami #046

Game Locations

Lush Jungle North
Lush Jungle South
Lush Jungle West

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Hypnosis
— 60% 20 Puts the target to sleep.
1 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
1 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
1 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
4 Hypnosis
— 60% 20 Puts the target to sleep.
7 Peck
35 100% 35 Inflicts regular damage with no additional effect.
10 Confusion
50 100% 25 Has a 10% chance to confuse the target.
13 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
16 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
19 Psycho Shift
— 100% 10 Transfers the user’s major status effect to the target.
23 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
27 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
31 Reflect
— — 20 Reduces damage from physical attacks by half.
35 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
39 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
43 Roost
— — 5 Heals the user by half its max HP.
47 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
51 Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.
55 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Hypnosis
— 60% 20 Puts the target to sleep.
1 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
1 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
1 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
4 Hypnosis
— 60% 20 Puts the target to sleep.
7 Peck
35 100% 35 Inflicts regular damage with no additional effect.
10 Confusion
50 100% 25 Has a 10% chance to confuse the target.
13 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
16 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
19 Psycho Shift
— 100% 10 Transfers the user’s major status effect to the target.
23 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
27 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
31 Reflect
— — 20 Reduces damage from physical attacks by half.
35 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
39 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
43 Roost
— — 5 Heals the user by half its max HP.
47 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
51 Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.
55 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Recycle
— — 10 User recovers the item it last used up.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 100
Attack 50
Defense 50
Sp. Atk 86
Sp. Def 96
Speed 70
Total 452

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x