Hoothoot
Sword

It always stands on one foot. It changes feet so fast, the movement can rarely be seen.

Evolution Chain

hoothoot
Hoothoot
Level 20
noctowl
Noctowl

Pokédex Data

Classification Owl Pokémon
Height 0.7 m (2'04")
Weight 21.2 kg (46.7 lbs)
Abilities

Training

EV Yield +1 hp
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
3 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
9 Confusion
50 100% 25 Has a 10% chance to confuse the target.
12 Reflect
20 Reduces damage from physical attacks by half.
15 Psycho Shift
100% 10 Transfers the user's major status effect to the target.
18 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
21 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
24 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
27 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
30 Roost
5 Heals the user by half its max HP.
33 Moonblast
95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.
36 Hypnosis
60% 20 Puts the target to sleep.
39 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
3 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
9 Confusion
50 100% 25 Has a 10% chance to confuse the target.
12 Reflect
20 Reduces damage from physical attacks by half.
15 Psycho Shift
100% 10 Transfers the user's major status effect to the target.
18 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
21 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
24 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
27 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
30 Roost
5 Heals the user by half its max HP.
33 Moonblast
95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.
36 Hypnosis
60% 20 Puts the target to sleep.
39 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM06 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM30 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM44 Imprison
10 Prevents the target from using any moves that the user also knows.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM95 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR12 Agility
30 Raises the user's Speed by two stages.
TR17 Amnesia
20 Raises the user's Special Defense by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR36 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR49 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TR68 Nasty Plot
20 Raises the user's Special Attack by two stages.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR82 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TR89 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
BD/SP
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM05 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
TM10 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM63 Nasty Plot
20 Raises the user's Special Attack by two stages.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Feather Dance
100% 15 Lowers the target's Attack by two stages.
Night Shade
100% 15 Inflicts damage equal to the user's level.
Supersonic
55% 20 Confuses the target.
Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
BD/SP
Name Class Power Acc. PP Effect
Agility
30 Raises the user's Speed by two stages.
Feather Dance
100% 15 Lowers the target's Attack by two stages.
Hurricane
110 70% 10 Has a 30% chance to confuse the target.
Mean Look
5 Prevents the target from leaving battle.
Night Shade
100% 15 Inflicts damage equal to the user's level.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Supersonic
55% 20 Confuses the target.
Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.

Base Stats

Hp 60
Attack 30
Defense 30
Sp. Atk 36
Sp. Def 56
Speed 50
Total 262

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x