Noctowl
Scarlet

Its eyes are specially adapted to concentrate even faint light, allowing it to see in the dark.

Evolution Chain

hoothoot
Hoothoot
Level 20
noctowl
Noctowl

Pokédex Data

Classification Owl Pokémon
Height 1.6 m (5'03")
Weight 40.8 kg (89.9 lbs)
Abilities

Training

EV Yield +2 hp
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
1 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
9 Confusion
50 100% 25 Has a 10% chance to confuse the target.
12 Reflect
20 Reduces damage from physical attacks by half.
18 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
23 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
28 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
33 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
38 Roost
5 Heals the user by half its max HP.
43 Moonblast
95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.
48 Hypnosis
60% 20 Puts the target to sleep.
53 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM04 Agility
30 Raises the user's Speed by two stages.
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM14 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
TM17 Confuse Ray
100% 10 Confuses the target.
TM18 Thief
60 100% 25 Takes the target's item.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 20 Never misses.
TM32 Swift
60 20 Never misses.
TM40 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
TM41 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TM42 Night Shade
100% 15 Inflicts damage equal to the user's level.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM65 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM74 Reflect
20 Reduces damage from physical attacks by half.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM92 Imprison
10 Prevents the target from using any moves that the user also knows.
TM97 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM98 Skill Swap
10 User and target swap abilities.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM113 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM117 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TM118 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM128 Amnesia
20 Raises the user's Special Defense by two stages.
TM129 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM140 Nasty Plot
20 Raises the user's Special Attack by two stages.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM160 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM164 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM171 Tera Blast
80 100% 10 No effect description available.
TM174 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
TM177 Spite
100% 10 Lowers the PP of the target's last used move by 4.
TM191 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM197 Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
TM203 Psych Up
10 Discards the user's stat changes and copies the target's.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM216 Feather Dance
100% 15 Lowers the target's Attack by two stages.
TM217 Future Sight
120 100% 10 Hits the target two turns later.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM228 Psychic Noise
75 100% 10 No effect description available.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Feather Dance
100% 15 Lowers the target's Attack by two stages.
Night Shade
100% 15 Inflicts damage equal to the user's level.
Supersonic
55% 20 Confuses the target.
Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.

Base Stats

Hp 100
Attack 50
Defense 50
Sp. Atk 86
Sp. Def 96
Speed 70
Total 452

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x