Noctowl
X

Its eyes are specially adapted. They concentrate even faint light and enable it to see in the dark.

Y

When it needs to think, it rotates its head 180 degrees to sharpen its intellectual power.

Omega Ruby/Alpha Sapphire

Noctowl never fails at catching prey in darkness. This Pokémon owes its success to its superior vision that allows it to see in minimal light, and to its soft, supple wings that make no sound in flight.

Evolution Chain

hoothoot
Hoothoot
Level 20
noctowl
Noctowl

Pokédex Data

Classification Owl Pokémon
Height 1.6 m (5'03")
Weight 40.8 kg (89.9 lbs)
Abilities

Game Locations

  • Kalos Route 20 Area
  • Pokemon Village Area

Training

EV Yield +2 hp
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Hypnosis
60% 20 Puts the target to sleep.
1 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
1 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
1 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
5 Hypnosis
60% 20 Puts the target to sleep.
9 Peck
35 100% 35 Inflicts regular damage with no additional effect.
13 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
17 Reflect
20 Reduces damage from physical attacks by half.
22 Confusion
50 100% 25 Has a 10% chance to confuse the target.
27 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
32 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
42 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
47 Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.
52 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
57 Psycho Shift
100% 10 Transfers the user's major status effect to the target.
62 Roost
5 Heals the user by half its max HP.
67 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Hypnosis
60% 20 Puts the target to sleep.
1 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
1 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
1 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
5 Hypnosis
60% 20 Puts the target to sleep.
9 Peck
35 100% 35 Inflicts regular damage with no additional effect.
13 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
17 Reflect
20 Reduces damage from physical attacks by half.
22 Confusion
50 100% 25 Has a 10% chance to confuse the target.
27 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
32 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
42 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
47 Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.
52 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
57 Psycho Shift
100% 10 Transfers the user's major status effect to the target.
62 Roost
5 Heals the user by half its max HP.
67 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Recycle
10 User recovers the item it last used up.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 100
Attack 50
Defense 50
Sp. Atk 86
Sp. Def 96
Speed 70
Total 452

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x