Happiny
Sword

Mimicking Chansey, Happiny will place an egg- shaped stone in its belly pouch. Happiny will treasure this stone.

Legends Arceus

In imitation of Chansey, it keeps a round stone tucked into its belly pouch and cherishes it dearly. It gets along well with children and will sometimes play house with them for fun.

Evolution Chain

happiny
Happiny
at day
holding oval stone
chansey
Chansey
😊
High Friendship
blissey
Blissey

Pokédex Data

Classification Playhouse Pokémon
Height 0.6 m (1'12")
Weight 24.4 kg (53.8 lbs)

Held Items

None in this generation.

Training

EV Yield +1 hp
Catch Rate 130
Base Friendship 140
Growth Rate fast
Gender Ratio
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Minimize
10 Raises the user's evasion by two stages.
1 Copycat
20 Uses the target's last used move.
4 Defense Curl
40 Raises user's Defense by one stage.
8 Sweet Kiss
75% 10 Confuses the target.
12 Disarming Voice
40 15 Never misses.
16 Covet
60 100% 25 Takes the target's item.
20 Charm
100% 20 Lowers the target's Attack by two stages.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Minimize
10 Raises the user's evasion by two stages.
1 Copycat
20 Uses the target's last used move.
4 Defense Curl
40 Raises user's Defense by one stage.
8 Sweet Kiss
75% 10 Confuses the target.
12 Disarming Voice
40 15 Never misses.
16 Covet
60 100% 25 Takes the target's item.
20 Charm
100% 20 Lowers the target's Attack by two stages.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
11 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
18 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
25 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
34 Soft Boiled
5 Heals the user by half its max HP.
43 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM29 Charm
100% 20 Lowers the target's Attack by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR14 Metronome
10 Randomly selects and uses any move in the game.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR82 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
BD/SP
Name Class Power Acc. PP Effect
TM10 Work Up
30 Raises the user's Attack and Special Attack by one stage each.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Aromatherapy
5 Cures the entire party of major status effects.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Present
90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
BD/SP
Name Class Power Acc. PP Effect
Aromatherapy
5 Cures the entire party of major status effects.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Heal Bell
5 Cures the entire party of major status effects.
Helping Hand
20 Ally's next move inflicts half more damage.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Metronome
10 Randomly selects and uses any move in the game.
Present
90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.

Base Stats

Hp 100
Attack 5
Defense 5
Sp. Atk 15
Sp. Def 65
Speed 30
Total 220

Type Defenses

(vs. Gen 6+ rules)

2x
0x