Whimsicott
Sword

It scatters cotton all over the place as a prank. If it gets wet, it’ll become too heavy to move and have no choice but to answer for its mischief.

Evolution Chain

cottonee
Cottonee
whimsicott
Whimsicott

Pokédex & Training Data

Classification Windveiled Pokémon
Height 0.7 m (2'04")
Weight 6.6 kg (14.6 lbs)
Abilities
EV Yield +2 speed
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Plant, Fairy

Pokédex Numbers

Unova (B/W) #053
Unova (B2/W2) #083
Alola (S/M) #088
Alola (US/UM) #106
Galar (Sw/Sh) #263
National #547
Crown Tundra #169
Blueberry #057

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
1 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
1 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
1 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
1 Poison Powder
— 75% 35 Poisons the target.
1 Stun Spore
— 75% 30 Paralyzes the target.
1 Cotton Spore
— 100% 40 Lowers the target’s Speed by two stages.
1 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
1 Charm
— 100% 20 Lowers the target’s Attack by two stages.
1 Sunny Day
— — 5 Changes the weather to sunny for five turns.
1 Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
1 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
1 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
1 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
1 Cotton Guard
— — 10 Raises the user’s Defense by three stages.
1 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
1 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
1 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM37 Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM47 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM70 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM88 Grassy Terrain
— — 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TM89 Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR89 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.

Base Stats

Hp 60
Attack 67
Defense 85
Sp. Atk 77
Sp. Def 75
Speed 116
Total 480

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
0.5x
4x
0.5x
2x
0x
0.5x
2x