Whimsicott
Sword

It scatters cotton all over the place as a prank. If it gets wet, it’ll become too heavy to move and have no choice but to answer for its mischief.

Evolution Chain

cottonee
Cottonee
sun-stone sun stone
whimsicott
Whimsicott

Pokédex Data

Classification Windveiled Pokémon
Height 0.7 m (2'04")
Weight 6.6 kg (14.6 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 speed
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Plant, Fairy

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
1 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
1 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
1 Poison Powder
75% 35 Poisons the target.
1 Stun Spore
75% 30 Paralyzes the target.
1 Cotton Spore
100% 40 Lowers the target's Speed by two stages.
1 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
1 Charm
100% 20 Lowers the target's Attack by two stages.
1 Sunny Day
5 Changes the weather to sunny for five turns.
1 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
1 Helping Hand
20 Ally's next move inflicts half more damage.
1 Endeavor
100% 5 Lowers the target's HP to equal the user's.
1 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
1 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
1 Cotton Guard
10 Raises the user's Defense by three stages.
1 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
1 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
1 Moonblast
95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM29 Charm
100% 20 Lowers the target's Attack by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM37 Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM47 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM70 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM88 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TM89 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR30 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR89 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.

Base Stats

Hp 60
Attack 67
Defense 85
Sp. Atk 77
Sp. Def 75
Speed 116
Total 480

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
0.5x
4x
0.5x
2x
0x
0.5x
2x