Makuhita
Sun

It was originally brought in from another region, but now Makuhita from Alola are more famous.

Moon

Their daily routine consists of training together first thing in the morning, eating and napping in the afternoon, and then more training afterward.

Ultra Sun

It practices its slaps by repeatedly slapping tree trunks. It has been known to slap an Exeggutor and get flung away.

Ultra Moon

There’s a rumor of a traditional recipe for stew that Trainers can use to raise strong Makuhita.

Evolution Chain

makuhita
Makuhita
Level 24
hariyama
Hariyama

Pokédex Data

Classification Guts Pokémon
Height 1.0 m (3'03")
Weight 86.4 kg (190.5 lbs)
Abilities

Held Items

Game Locations

  • Alola Route 2 North
  • Alola Route 2 South

Training

EV Yield +1 hp
Catch Rate 180
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
Egg Groups Humanshape

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
4 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
7 Arm Thrust
15 100% 20 Hits 2-5 times in one turn.
10 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
13 Force Palm
60 100% 10 Has a 30% chance to paralyze the target.
16 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
19 Knock Off
65 100% 20 Target drops its held item.
22 Vital Throw
70 10 Never misses.
25 Belly Drum
10 User pays half its max HP to max out its Attack.
28 Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
31 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
34 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
37 Endure
10 Prevents the user's HP from lowering below 1 this turn.
40 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
43 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
46 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
4 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
7 Arm Thrust
15 100% 20 Hits 2-5 times in one turn.
10 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
13 Force Palm
60 100% 10 Has a 30% chance to paralyze the target.
16 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
19 Knock Off
65 100% 20 Target drops its held item.
22 Vital Throw
70 10 Never misses.
25 Belly Drum
10 User pays half its max HP to max out its Attack.
28 Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
31 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
34 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
37 Endure
10 Prevents the user's HP from lowering below 1 this turn.
40 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
43 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
46 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Helping Hand
20 Ally's next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Role Play
10 Copies the target's ability.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
Chip Away
70 100% 20 Ignores the target's stat modifiers.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Cross Chop
100 80% 5 Has an increased chance for a critical hit.
Detect
5 Prevents any moves from hitting the user this turn.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Feint
30 100% 10 Hits through Protect and Detect.
Feint Attack
60 20 Never misses.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Helping Hand
20 Ally's next move inflicts half more damage.
Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.

Base Stats

Hp 72
Attack 60
Defense 30
Sp. Atk 20
Sp. Def 30
Speed 25
Total 237

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x