Shellder
Sun

The hardness of its shell surpasses the hardness of a diamond. In days gone by, people used the shells to make shields.

Moon

This Pokémon’s tongue is always hanging out. It uses its tongue with great dexterity to dig up sand from the seabed in its search for food.

Ultra Sun

The sand that accumulates inside its shell eventually becomes a pearl. But the pearl gets in the way, so it spits it out and discards it.

Ultra Moon

Even when its shell is closed, its tongue still hangs out. If you give its tongue a good yank, the shock will cause Shellder to open its shell.

Lets Go Pikachu/Lets Go Eevee

The shell can withstand any attack. However, when it is open, the tender body is exposed.

Evolution Chain

shellder
Shellder
water-stone water stone
cloyster
Cloyster

Pokédex Data

Classification Bivalve Pokémon
Height 0.3 m (0'12")
Weight 4.0 kg (8.8 lbs)
Abilities

Held Items

Pearl 50%

Game Locations

  • Kalae Bay Area
  • Poke Pelago Elite Four Defeated
  • Poke Pelago Poni Island Reached
  • Poke Pelago Ulaula Island Reached

Training

EV Yield +1 defense
Catch Rate 190
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Water3

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
4 Withdraw
40 Raises the user's Defense by one stage.
8 Supersonic
55% 20 Confuses the target.
13 Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
16 Protect
10 Prevents any moves from hitting the user this turn.
20 Leer
100% 30 Lowers the target's Defense by one stage.
25 Clamp
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
28 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
32 Razor Shell
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
37 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
40 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
44 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
49 Iron Defense
15 Raises the user's Defense by two stages.
52 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
56 Shell Smash
15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
61 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
4 Withdraw
40 Raises the user's Defense by one stage.
8 Supersonic
55% 20 Confuses the target.
13 Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
16 Protect
10 Prevents any moves from hitting the user this turn.
20 Leer
100% 30 Lowers the target's Defense by one stage.
25 Clamp
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
28 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
32 Razor Shell
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
37 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
40 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
44 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
49 Iron Defense
15 Raises the user's Defense by two stages.
52 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
56 Shell Smash
15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
61 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
4 Withdraw
40 Raises the user's Defense by one stage.
9 Leer
100% 30 Lowers the target's Defense by one stage.
13 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
18 Supersonic
55% 20 Confuses the target.
22 Clamp
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
27 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
31 Protect
10 Prevents any moves from hitting the user this turn.
36 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
40 Shell Smash
15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
45 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM64 Explosion
250 100% 5 User faints.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM04 Teleport
20 Immediately ends wild battles. No effect otherwise.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
20 Reduces damage from physical attacks by half.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM28 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TM42 Self Destruct
200 100% 5 User faints.
TM47 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Barrier
20 Raises the user's Defense by two stages.
Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Rock Blast
25 90% 10 Hits 2-5 times in one turn.
Screech
85% 40 Lowers the target's Defense by two stages.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Twineedle
25 100% 20 Hits twice in the same turn. Has a 20% chance to poison the target.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 30
Attack 65
Defense 100
Sp. Atk 45
Sp. Def 25
Speed 40
Total 305

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x