Toxapex
Sun

Toxapex crawls along the ocean floor on its 12 legs. It leaves a trail of Corsola bits scattered in its wake.

Moon

Those attacked by Toxapex’s poison will suffer intense pain for three days and three nights. Post-recovery, there will be some aftereffects.

Ultra Sun

To attack, this Pokémon sends toxic spikes flying at its enemies. Ones that come close get mown down by the claws on its feet.

Ultra Moon

With its 12 legs, it creates a dome to shelter within. The flow of the tides doesn’t affect Toxapex in there, so it’s very comfortable.

Evolution Chain

mareanie
Mareanie
Level 38
toxapex
Toxapex

Pokédex Data

Classification Brutal Star Pokémon
Height 0.7 m (2'04")
Weight 14.5 kg (32.0 lbs)
Abilities

Held Items

Training

EV Yield +2 defense
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
1 Baneful Bunker
10 Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it.
5 Peck
35 100% 35 Inflicts regular damage with no additional effect.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
17 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
21 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
25 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
29 Spike Cannon
20 100% 15 Hits 2-5 times in one turn.
33 Recover
5 Heals the user by half its max HP.
37 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
44 Venom Drench
100% 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.
51 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
58 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
1 Baneful Bunker
10 Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it.
5 Peck
35 100% 35 Inflicts regular damage with no additional effect.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
17 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
21 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
25 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
29 Spike Cannon
20 100% 15 Hits 2-5 times in one turn.
33 Recover
5 Heals the user by half its max HP.
37 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
44 Venom Drench
100% 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.
51 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
58 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Block
5 Prevents the target from leaving battle.
Covet
60 100% 25 Takes the target's item.
Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 50
Attack 63
Defense 152
Sp. Atk 53
Sp. Def 142
Speed 35
Total 495

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x
0.5x