Sun
Its main source of food is the slimy industrial waste of factories. This Pokémon’s numbers have been decreasing in recent years.
Moon
It was born from sludge transformed by exposure to X-rays from the moon. When its internal load of germs decreases, it dies.
Ultra Sun
It was born from sludge on the ocean floor. In a sterile environment, the germs within its body can’t multiply, and it dies.
Ultra Moon
The wastewater coming from factories is clean these days, so Grimer have nothing to eat. They’re said to be on the verge of extinction.
Lets Go Pikachu/Lets Go Eevee
Made of congealed sludge. It smells too putrid to touch. Even weeds won’t grow in its path.
Pokédex Data
Classification
Sludge Pokémon
Height
0.7 m (2'04")
Weight
42.0 kg (92.6 lbs)
Abilities
- Poison Touch
- Gluttony
- Power Of Alchemy (Hidden)
Held Items
Black Sludge
5%
Game Locations
- Alola Route 1 Hauoli Outskirts
- Alola Route 1 Trainers School
- Hauoli City Shopping District
- Malie City Outer Cape
Training
EV Yield
+1 hp
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Poison Gas | — | 90% | 40 | Poisons the target. | |
4 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
7 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
12 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
15 | Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | |
18 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
21 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |
26 | Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
29 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
32 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
37 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
40 | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
43 | Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | |
46 | Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
48 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Poison Gas | — | 90% | 40 | Poisons the target. | |
4 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
7 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
12 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
15 | Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | |
18 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
21 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |
26 | Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
29 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
32 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
37 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
40 | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
43 | Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | |
46 | Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
48 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Poison Gas | — | 90% | 40 | Poisons the target. | |
6 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
12 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |
18 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
24 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
30 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
36 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
42 | Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | |
48 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM59 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM60 Quash | — | 100% | 15 | Makes the target act last this turn. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM69 Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM95 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM02 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM03 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM10 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM23 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM26 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM31 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
TM35 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM37 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM42 Self Destruct | 200 | 100% | 5 | User faints. | |
TM43 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM46 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM52 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM53 Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Egg Moves
Sun/Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
Power Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
Base Stats
Hp
80
Attack
80
Defense
50
Sp. Atk
40
Sp. Def
50
Speed
25
Total
325
Type Defenses
(vs. Gen 6+ rules)