
Diamond/PearlPlatinum
It was born when sludge in a dirty stream was exposed to the moon’s X-rays. It appears among filth.
Heartgold
As it moves, it loses bits of its body, from which new GRIMER emerge. This worsens the stench around it.
Soulsilver
Wherever GRIMER has passed, so many germs are left behind that no plants will ever grow again.
Pokédex Data
Classification
Sludge Pokémon
Height
0.9 m (2'11")
Weight
30.0 kg (66.1 lbs)
Abilities
Held Items
Nugget
5%
Game Locations
- Celadon City Area
- Johto Safari Zone Zone Marshland
- Kanto Route 16 Area
- Kanto Route 17 Area
- Kanto Route 18 Area
- Sinnoh Route 212 East Towards Pastoria City
Training
EV Yield
+1 hp
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Poison Gas | — | 90% | 40 | Poisons the target. | |
4 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
7 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
12 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
17 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |
20 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
23 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
28 | Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
33 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
39 | Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | |
44 | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
49 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Poison Gas | — | 90% | 40 | Poisons the target. | |
4 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
7 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
12 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
17 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |
20 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
23 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
28 | Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
33 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
39 | Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | |
44 | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
49 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Poison Gas | — | 90% | 40 | Poisons the target. | |
4 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
7 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
12 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
17 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |
20 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
23 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
28 | Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
33 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
39 | Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | |
44 | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
49 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Egg Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Explosion | 250 | 100% | 5 | User faints. | |
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
Shadow Punch | 60 | — | 20 | Never misses. | |
Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
Base Stats
Hp
80
Attack
80
Defense
50
Sp. Atk
40
Sp. Def
50
Speed
25
Total
325
Type Defenses
(vs. Gen 6+ rules)