Grimer
Diamond/PearlPlatinum

It was born when sludge in a dirty stream was exposed to the moon’s X-rays. It appears among filth.

Heartgold

As it moves, it loses bits of its body, from which new GRIMER emerge. This worsens the stench around it.

Soulsilver

Wherever GRIMER has passed, so many germs are left behind that no plants will ever grow again.

Evolution Chain

grimer
Grimer
Level 38
muk
Muk

Pokédex Data

Classification Sludge Pokémon
Height 0.9 m (2'11")
Weight 30.0 kg (66.1 lbs)
Abilities

Held Items

Nugget 5%

Game Locations

  • Celadon City Area
  • Johto Safari Zone Zone Marshland
  • Kanto Route 16 Area
  • Kanto Route 17 Area
  • Kanto Route 18 Area
  • Sinnoh Route 212 East Towards Pastoria City

Training

EV Yield +1 hp
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Gas
90% 40 Poisons the target.
4 Harden
30 Raises the user's Defense by one stage.
7 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
12 Disable
100% 20 Disables the target's last used move for 1-8 turns.
17 Minimize
10 Raises the user's evasion by two stages.
20 Sludge
65 100% 20 Has a 30% chance to poison the target.
23 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
28 Fling
100% 10 Throws held item at the target; power depends on the item.
33 Screech
85% 40 Lowers the target's Defense by two stages.
36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
39 Acid Armor
20 Raises the user's Defense by two stages.
44 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
49 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Gas
90% 40 Poisons the target.
4 Harden
30 Raises the user's Defense by one stage.
7 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
12 Disable
100% 20 Disables the target's last used move for 1-8 turns.
17 Minimize
10 Raises the user's evasion by two stages.
20 Sludge
65 100% 20 Has a 30% chance to poison the target.
23 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
28 Fling
100% 10 Throws held item at the target; power depends on the item.
33 Screech
85% 40 Lowers the target's Defense by two stages.
36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
39 Acid Armor
20 Raises the user's Defense by two stages.
44 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
49 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Gas
90% 40 Poisons the target.
4 Harden
30 Raises the user's Defense by one stage.
7 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
12 Disable
100% 20 Disables the target's last used move for 1-8 turns.
17 Minimize
10 Raises the user's evasion by two stages.
20 Sludge
65 100% 20 Has a 30% chance to poison the target.
23 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
28 Fling
100% 10 Throws held item at the target; power depends on the item.
33 Screech
85% 40 Lowers the target's Defense by two stages.
36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
39 Acid Armor
20 Raises the user's Defense by two stages.
44 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
49 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM64 Explosion
250 100% 5 User faints.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Explosion
250 100% 5 User faints.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Imprison
10 Prevents the target from using any moves that the user also knows.
Lick
30 100% 30 Has a 30% chance to paralyze the target.
Mean Look
5 Prevents the target from leaving battle.
Shadow Punch
60 20 Never misses.
Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Base Stats

Hp 80
Attack 80
Defense 50
Sp. Atk 40
Sp. Def 50
Speed 25
Total 325

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x