
Sun
Its steps are staggering and unsteady, but Spinda thinks it’s walking in a straight line.
Moon
Each and every Spinda has a slightly different configuration of spots. There are collectors who enjoy the tiny differences in their spot patterns.
Ultra Sun
Its steps are shaky and stumbling. Walking for a long time makes it feel sick.
Ultra Moon
Each Spinda’s spot pattern is different. With its stumbling movements, it evades opponents’ attacks brilliantly!
Pokédex Data
Classification
Spot Panda Pokémon
Height
1.1 m (3'07")
Weight
5.0 kg (11.0 lbs)
Abilities
- Own Tempo
- Tangled Feet
- Contrary (Hidden)
Held Items
None in this generation.
Game Locations
- Ten Carat Hill Farthest Hollow
Training
EV Yield
+1 Sp. Atk
Catch Rate
255
Base Friendship
70
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Ground, Humanshape
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
5 | Copycat | — | — | 20 | Uses the target's last used move. | |
10 | Feint Attack | 60 | — | 20 | Never misses. | |
14 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
19 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
23 | Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | |
28 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
32 | Teeter Dance | — | 100% | 20 | Confuses the target. | |
37 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
41 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
46 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
50 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
55 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
5 | Copycat | — | — | 20 | Uses the target's last used move. | |
10 | Feint Attack | 60 | — | 20 | Never misses. | |
14 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
19 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
23 | Dizzy Punch | 70 | 100% | 10 | Has a 20% chance to confuse the target. | |
28 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
32 | Teeter Dance | — | 100% | 20 | Confuses the target. | |
37 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
41 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
46 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
50 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
55 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Covet | 60 | 100% | 25 | Takes the target's item. | |
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Recycle | — | — | 10 | User recovers the item it last used up. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Skill Swap | — | — | 10 | User and target swap abilities. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Trick | — | 100% | 10 | User and target swap items. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Assist | — | — | 20 | Randomly selects and uses one of the trainer's other Pokémon's moves. | |
Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
Guard Split | — | — | 10 | Averages Defense and Special Defense with the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | |
Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Smelling Salts | 70 | 100% | 10 | If the target is paralyzed, inflicts double damage and cures the paralysis. | |
Spotlight | — | — | 15 | Forces the target's opponents to aim at the target for the rest of the turn. | |
Trick | — | 100% | 10 | User and target swap items. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. |
Base Stats
Hp
60
Attack
60
Defense
60
Sp. Atk
60
Sp. Def
60
Speed
60
Total
360
Type Defenses
(vs. Gen 6+ rules)