Bellsprout
Lets Go Pikachu/Lets Go Eevee

Prefers hot and humid places. It ensnares tiny bugs with its vines and devours them.

Evolution Chain

bellsprout
Bellsprout
Level 21
weepinbell
Weepinbell
victreebel
Victreebel

Pokédex & Training Data

Classification Flower Pokémon
Height 0.7 m (2'04")
Weight 4.0 kg (8.8 lbs)
Abilities
EV Yield +1 attack
Catch Rate 255
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Plant

Pokédex Numbers

Kanto (R/B/Y) #069
Johto (G/S/C) #064
Johto (HG/SS) #064
Kalos (Mountain) #026
National #069
Kitakami #023

Game Locations

Alola Route 5 Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
7 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
11 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
13 Sleep Powder
— 75% 15 Puts the target to sleep.
15 Poison Powder
— 75% 35 Poisons the target.
17 Stun Spore
— 75% 30 Paralyzes the target.
23 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
27 Knock Off
65 100% 20 Target drops its held item.
29 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
35 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
39 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
41 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
47 Slam
80 75% 20 Inflicts regular damage with no additional effect.
50 Wring Out
— 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
7 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
11 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
13 Sleep Powder
— 75% 15 Puts the target to sleep.
15 Poison Powder
— 75% 35 Poisons the target.
17 Stun Spore
— 75% 30 Paralyzes the target.
23 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
27 Knock Off
65 100% 20 Target drops its held item.
29 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
35 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
39 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
41 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
47 Slam
80 75% 20 Inflicts regular damage with no additional effect.
50 Wring Out
— 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
4 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
8 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
12 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
16 Sleep Powder
— 75% 15 Puts the target to sleep.
17 Poison Powder
— 75% 35 Poisons the target.
18 Stun Spore
— 75% 30 Paralyzes the target.
22 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
26 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
30 Slam
80 75% 20 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
— — 20 Reduces damage from physical attacks by half.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM26 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM27 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM45 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM52 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM53 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Knock Off
65 100% 20 Target drops its held item.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Acid Spray
40 100% 20 Lowers the target’s Special Defense by two stages.
Belch
120 90% 10 Can only be used after the user has eaten a berry.
Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
Clear Smog
50 — 15 Removes all of the target’s stat modifiers.
Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
Magical Leaf
60 — 20 Never misses.
Natural Gift
— 100% 15 Power and type depend on the held berry.
Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Acid Spray
40 100% 20 Lowers the target’s Special Defense by two stages.
Belch
120 90% 10 Can only be used after the user has eaten a berry.
Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
Clear Smog
50 — 15 Removes all of the target’s stat modifiers.
Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
Magical Leaf
60 — 20 Never misses.
Natural Gift
— 100% 15 Power and type depend on the held berry.
Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
Strength Sap
— 100% 10 Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 50
Attack 75
Defense 35
Sp. Atk 70
Sp. Def 30
Speed 40
Total 300

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
0.5x
2x
0.5x
2x
2x
0.5x