Victreebel
Lets Go Pikachu/Lets Go Eevee

Lures prey with the sweet aroma of honey. Swallowed whole, the prey is dissolved in a day, bones and all.

Evolution Chain

bellsprout
Bellsprout
Level 21
weepinbell
Weepinbell
leaf-stone leaf stone
victreebel
Victreebel

Pokédex Data

Classification Flycatcher Pokémon
Height 1.7 m (5'07")
Weight 15.5 kg (34.2 lbs)
Abilities

Training

EV Yield +3 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
1 Sleep Powder
75% 15 Puts the target to sleep.
1 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
1 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
1 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
1 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
1 Leaf Tornado
65 90% 10 Has a 50% chance to lower the target's accuracy by one stage.
32 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
44 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
1 Sleep Powder
75% 15 Puts the target to sleep.
1 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
1 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
1 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
1 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
1 Leaf Tornado
65 90% 10 Has a 50% chance to lower the target's accuracy by one stage.
32 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
44 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Swords Dance
20 Raises the user's Attack by two stages.
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
1 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
1 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
1 Clear Smog
50 15 Removes all of the target's stat modifiers.
54 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
20 Reduces damage from physical attacks by half.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM26 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM45 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM52 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM53 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Knock Off
65 100% 20 Target drops its held item.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 80
Attack 105
Defense 65
Sp. Atk 100
Sp. Def 70
Speed 70
Total 490

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
0.5x
2x
0.5x
2x
2x
0.5x