Bellsprout
Red/Blue

A carnivorous POKéMON that traps and eats bugs. It uses its root feet to soak up needed moisture.

Yellow

Prefers hot and humid places. It ensnares tiny insects with its vines and devours them.

Evolution Chain

bellsprout
Bellsprout
Level 21
weepinbell
Weepinbell
leaf-stone leaf stone
victreebel
Victreebel

Pokédex Data

Classification Flower Pokémon
Height 0.7 m (2'04")
Weight 4.0 kg (8.8 lbs)
Abilities N/A in Gen I

Game Locations

  • Kanto Route 12 Area
  • Kanto Route 13 Area
  • Kanto Route 14 Area
  • Kanto Route 15 Area
  • Kanto Route 24 Area
  • Kanto Route 25 Area
  • Kanto Route 5 Area
  • Kanto Route 6 Area
  • Kanto Route 7 Area

Training

EV Yield +1 attack
Catch Rate 255
Base Friendship 70
Growth Rate medium slow

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
13 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
15 Poison Powder
75% 35 Poisons the target.
18 Sleep Powder
75% 15 Puts the target to sleep.
21 Stun Spore
75% 30 Paralyzes the target.
26 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
33 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
42 Slam
80 75% 20 Inflicts regular damage with no additional effect.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
13 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
15 Poison Powder
75% 35 Poisons the target.
18 Sleep Powder
75% 15 Puts the target to sleep.
21 Stun Spore
75% 30 Paralyzes the target.
26 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
33 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
42 Slam
80 75% 20 Inflicts regular damage with no additional effect.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM03 Swords Dance
20 Raises the user's Attack by two stages.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM21 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 50
Attack 75
Defense 35
Sp. Atk 70
Sp. Def 30
Speed 40
Total 300

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
0.5x
2x
0.5x
2x
2x
0.5x