Bellsprout
Red/Blue

A carnivorous POKéMON that traps and eats bugs. It uses its root feet to soak up needed moisture.

Yellow

Prefers hot and humid places. It ensnares tiny insects with its vines and devours them.

Evolution Chain

bellsprout
Bellsprout
Level 21
weepinbell
Weepinbell
victreebel
Victreebel

Pokédex & Training Data

Classification Flower Pokémon
Height 0.7 m (2'04")
Weight 4.0 kg (8.8 lbs)
Abilities N/A in Gen I
EV Yield +1 attack
Catch Rate 255
Base Friendship 70
Growth Rate medium slow

Pokédex Numbers

Kanto (R/B/Y) #069
Johto (G/S/C) #064
Johto (HG/SS) #064
Kalos (Mountain) #026
National #069
Kitakami #023

Game Locations

Kanto Route 12 Area
Kanto Route 13 Area
Kanto Route 14 Area
Kanto Route 15 Area
Kanto Route 24 Area
Kanto Route 25 Area
Kanto Route 5 Area
Kanto Route 6 Area
Kanto Route 7 Area

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
1 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
13 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
15 Poison Powder
— 75% 35 Poisons the target.
18 Sleep Powder
— 75% 15 Puts the target to sleep.
21 Stun Spore
— 75% 30 Paralyzes the target.
26 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
33 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
42 Slam
80 75% 20 Inflicts regular damage with no additional effect.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
1 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
13 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
15 Poison Powder
— 75% 35 Poisons the target.
18 Sleep Powder
— 75% 15 Puts the target to sleep.
21 Stun Spore
— 75% 30 Paralyzes the target.
26 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
33 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
42 Slam
80 75% 20 Inflicts regular damage with no additional effect.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM03 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM21 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 50
Attack 75
Defense 35
Sp. Atk 70
Sp. Def 30
Speed 40
Total 300

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
0.5x
2x
0.5x
2x
2x
0.5x