Diamond/PearlPlatinum
It prefers hot and humid environments. It is quick at capturing prey with its vines.
Heartgold
Even though its body is extremely skinny, it is blindingly fast when catching its prey.
Soulsilver
It plants its feet deep underground to replenish water. It can’t escape its enemy while it’s rooted.
Evolution Chain
Pokédex & Training Data
Classification
Flower Pokémon
Height
0.7 m (2'04")
Weight
4.0 kg (8.8 lbs)
Abilities
EV Yield
+1 attack
Catch Rate
255
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Plant
Pokédex Numbers
Kanto (R/B/Y)
#069
Johto (G/S/C)
#064
Johto (HG/SS)
#064
Kalos (Mountain)
#026
National
#069
Kitakami
#023
Game Locations
Johto Route 31 Area
Johto Route 32 Area
Johto Route 44 Area
Johto Safari Zone Zone Forest
Kanto Route 24 Area
Kanto Route 25 Area
Kanto Route 5 Area
Kanto Route 6 Area
Sinnoh Route 224 Area
Sinnoh Route 229 Area
Sinnoh Sea Route 230 Area
Learned Moves
Level Up Moves
Diamond/Pearl
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 7 | Growth | — | — | 20 | Raises the user’s Attack and Special Attack by one stage. | |
| 11 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 13 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
| 15 | Poison Powder | — | 75% | 35 | Poisons the target. | |
| 17 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
| 23 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 27 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| 29 | Sweet Scent | — | 100% | 20 | Lowers the target’s evasion by one stage. | |
| 35 | Gastro Acid | — | 100% | 10 | Nullifies target’s ability until it leaves battle. | |
| 39 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
| 41 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 47 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
Platinum
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 7 | Growth | — | — | 20 | Raises the user’s Attack and Special Attack by one stage. | |
| 11 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 13 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
| 15 | Poison Powder | — | 75% | 35 | Poisons the target. | |
| 17 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
| 23 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 27 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| 29 | Sweet Scent | — | 100% | 20 | Lowers the target’s evasion by one stage. | |
| 35 | Gastro Acid | — | 100% | 10 | Nullifies target’s ability until it leaves battle. | |
| 39 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
| 41 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 47 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
HeartGold/SoulSilver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 7 | Growth | — | — | 20 | Raises the user’s Attack and Special Attack by one stage. | |
| 11 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 13 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
| 15 | Poison Powder | — | 75% | 35 | Poisons the target. | |
| 17 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
| 23 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 27 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| 29 | Sweet Scent | — | 100% | 20 | Lowers the target’s evasion by one stage. | |
| 35 | Gastro Acid | — | 100% | 10 | Nullifies target’s ability until it leaves battle. | |
| 39 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
| 41 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 47 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM58 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM75 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM78 Captivate | — | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |
| TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Gastro Acid | — | 100% | 10 | Nullifies target’s ability until it leaves battle. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Gastro Acid | — | 100% | 10 | Nullifies target’s ability until it leaves battle. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| Worry Seed | — | 100% | 10 | Changes the target’s ability to Insomnia. |
Egg Moves
Diamond/PearlPlatinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
| Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Magical Leaf | 60 | — | 20 | Never misses. | |
| Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| Tickle | — | 100% | 20 | Lowers the target’s Attack and Defense by one stage. | |
| Worry Seed | — | 100% | 10 | Changes the target’s ability to Insomnia. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
| Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Magical Leaf | 60 | — | 20 | Never misses. | |
| Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| Tickle | — | 100% | 20 | Lowers the target’s Attack and Defense by one stage. | |
| Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather’s type. | |
| Worry Seed | — | 100% | 10 | Changes the target’s ability to Insomnia. |
Base Stats
Hp
50
Attack
75
Defense
35
Sp. Atk
70
Sp. Def
30
Speed
40
Total
300
Type Defenses
(vs. Gen 6+ rules)