Bellsprout
Diamond/PearlPlatinum

It prefers hot and humid environments. It is quick at capturing prey with its vines.

Heartgold

Even though its body is extremely skinny, it is blindingly fast when catching its prey.

Soulsilver

It plants its feet deep underground to replenish water. It can’t escape its enemy while it’s rooted.

Evolution Chain

bellsprout
Bellsprout
Level 21
weepinbell
Weepinbell
victreebel
Victreebel

Pokédex & Training Data

Classification Flower Pokémon
Height 0.7 m (2'04")
Weight 4.0 kg (8.8 lbs)
Abilities
EV Yield +1 attack
Catch Rate 255
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Plant

Pokédex Numbers

Kanto (R/B/Y) #069
Johto (G/S/C) #064
Johto (HG/SS) #064
Kalos (Mountain) #026
National #069
Kitakami #023

Game Locations

Johto Route 31 Area
Johto Route 32 Area
Johto Route 44 Area
Johto Safari Zone Zone Forest
Kanto Route 24 Area
Kanto Route 25 Area
Kanto Route 5 Area
Kanto Route 6 Area
Sinnoh Route 224 Area
Sinnoh Route 229 Area
Sinnoh Sea Route 230 Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
7 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
11 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
13 Sleep Powder
— 75% 15 Puts the target to sleep.
15 Poison Powder
— 75% 35 Poisons the target.
17 Stun Spore
— 75% 30 Paralyzes the target.
23 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
27 Knock Off
65 100% 20 Target drops its held item.
29 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
35 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
39 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
41 Slam
80 75% 20 Inflicts regular damage with no additional effect.
47 Wring Out
— 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
7 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
11 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
13 Sleep Powder
— 75% 15 Puts the target to sleep.
15 Poison Powder
— 75% 35 Poisons the target.
17 Stun Spore
— 75% 30 Paralyzes the target.
23 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
27 Knock Off
65 100% 20 Target drops its held item.
29 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
35 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
39 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
41 Slam
80 75% 20 Inflicts regular damage with no additional effect.
47 Wring Out
— 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
7 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
11 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
13 Sleep Powder
— 75% 15 Puts the target to sleep.
15 Poison Powder
— 75% 35 Poisons the target.
17 Stun Spore
— 75% 30 Paralyzes the target.
23 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
27 Knock Off
65 100% 20 Target drops its held item.
29 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
35 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
39 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
41 Slam
80 75% 20 Inflicts regular damage with no additional effect.
47 Wring Out
— 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
Knock Off
65 100% 20 Target drops its held item.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
Knock Off
65 100% 20 Target drops its held item.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
Magical Leaf
60 — 20 Never misses.
Reflect
— — 20 Reduces damage from physical attacks by half.
Swords Dance
— — 20 Raises the user’s Attack by two stages.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
Magical Leaf
60 — 20 Never misses.
Reflect
— — 20 Reduces damage from physical attacks by half.
Swords Dance
— — 20 Raises the user’s Attack by two stages.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 50
Attack 75
Defense 35
Sp. Atk 70
Sp. Def 30
Speed 40
Total 300

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
0.5x
2x
0.5x
2x
2x
0.5x