Zweilous
No entry available for this game era.

Evolution Chain

deino
Deino
Level 50
zweilous
Zweilous
Level 64
hydreigon
Hydreigon

Pokédex & Training Data

Classification Hostile Pokémon
Height 1.4 m (4'07")
Weight 50.0 kg (110.2 lbs)
Abilities
EV Yield +2 attack
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Dragon

Pokédex Numbers

Unova (B/W) #140
Unova (B2/W2) #274
Kalos (Mountain) #143
Galar (Sw/Sh) #387
Paldea (S/V) #371
National #634
Crown Tundra #137

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
1 Double Hit
35 90% 10 Hits twice in one turn.
4 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
17 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
20 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
25 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
28 Slam
80 75% 20 Inflicts regular damage with no additional effect.
32 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
38 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
42 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
48 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
55 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
64 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
71 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
1 Double Hit
35 90% 10 Hits twice in one turn.
4 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
17 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
20 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
25 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
28 Slam
80 75% 20 Inflicts regular damage with no additional effect.
32 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
38 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
42 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
48 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
55 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
64 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
71 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Shock Wave
60 — 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 72
Attack 85
Defense 70
Sp. Atk 65
Sp. Def 70
Speed 58
Total 420

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
2x
0x
2x
0.5x
2x
0.5x
4x