
Sun
No matter how much time and money is spent raising it, its flowers are the most beautiful when they bloom in the wild.
Moon
As soon as it finds a male to be its partner, the beautiful flower on its head darkens, droops, and withers away.
Ultra Sun
The fragrance of its flower differs slightly depending on the soil where it grew up. Sniffing the aroma calms your heart and mind.
Ultra Moon
It’s well liked by other Pokémon because of its beauty. The flower on its head needs constant care, or it will soon wither and rot.
Pokédex Data
Classification
Flowering Pokémon
Height
1.1 m (3'07")
Weight
16.3 kg (35.9 lbs)
Abilities
- Chlorophyll
- Own Tempo
- Leaf Guard (Hidden)
Held Items
Absorb Bulb
5%
Training
EV Yield
+2 Sp. Atk
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Plant
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
1 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
1 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
1 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
10 | Teeter Dance | — | 100% | 20 | Confuses the target. | |
28 | Quiver Dance | — | — | 20 | Raises the user's Special Attack, Special Defense, and Speed by one stage each. | |
46 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
50 | Petal Blizzard | 90 | 100% | 15 | Inflicts regular damage. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
1 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
1 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
1 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
10 | Teeter Dance | — | 100% | 20 | Confuses the target. | |
28 | Quiver Dance | — | — | 20 | Raises the user's Special Attack, Special Defense, and Speed by one stage each. | |
46 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
50 | Petal Blizzard | 90 | 100% | 15 | Inflicts regular damage. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
After You | — | — | 15 | Makes the target act next this turn. | |
Covet | 60 | 100% | 25 | Takes the target's item. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Base Stats
Hp
70
Attack
60
Defense
75
Sp. Atk
110
Sp. Def
75
Speed
90
Total
480
Type Defenses
(vs. Gen 6+ rules)