
Sun
No matter how much it eats, the mushrooms growing on its back steal away most of the nutrients it consumes.
Moon
Mushrooms called tochukaso sprout from its back. They can be dried and powdered to make a medicine used to extend life.
Ultra Sun
Whether it’s due to a lack of moisture or a lack of nutrients, in Alola the mushrooms on Paras don’t grow up quite right.
Ultra Moon
The mushrooms, known as tochukaso, are controlling the bug. Even if the bug bugs the mushrooms, they tell it to bug off.
Lets Go Pikachu/Lets Go Eevee
Burrows under the ground to gnaw on tree roots. The mushrooms on its back absorb most of the nutrition.
Pokédex Data
Classification
Mushroom Pokémon
Height
0.3 m (0'12")
Weight
5.4 kg (11.9 lbs)
Abilities
- Effect Spore
- Dry Skin
- Damp (Hidden)
Held Items
Tiny Mushroom
50%
Big Mushroom
5%
Game Locations
- Alola Route 11 Area
- Brooklet Hill North
- Brooklet Hill South
- Lush Jungle North
- Lush Jungle South
- Lush Jungle West
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
6 | Poison Powder | — | 75% | 35 | Poisons the target. | |
6 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
11 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
17 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
22 | Spore | — | 100% | 15 | Puts the target to sleep. | |
27 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
33 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
38 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
43 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
49 | Rage Powder | — | — | 20 | Redirects the target's single-target effects to the user for this turn. | |
54 | X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
6 | Poison Powder | — | 75% | 35 | Poisons the target. | |
6 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
11 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
17 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
22 | Spore | — | 100% | 15 | Puts the target to sleep. | |
27 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
33 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
38 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
43 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
49 | Rage Powder | — | — | 20 | Redirects the target's single-target effects to the user for this turn. | |
54 | X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
2 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
4 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
6 | Poison Powder | — | 75% | 35 | Poisons the target. | |
9 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
12 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
15 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
19 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
23 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
27 | Spore | — | 100% | 15 | Puts the target to sleep. | |
31 | X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM06 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM09 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM10 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM13 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM24 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM45 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM52 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM53 Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
After You | — | — | 15 | Makes the target act next this turn. | |
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Egg Moves
Sun/Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Agility | — | — | 30 | Raises the user's Speed by two stages. | |
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Cross Poison | 70 | 100% | 20 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Fell Stinger | 50 | 100% | 25 | Raises the user's Attack by two stages if it KOs the target. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
Rototiller | — | — | 10 | Raises the Attack and Special Attack of all grass Pokémon in battle. | |
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Agility | — | — | 30 | Raises the user's Speed by two stages. | |
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Cross Poison | 70 | 100% | 20 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Fell Stinger | 50 | 100% | 25 | Raises the user's Attack by two stages if it KOs the target. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. | |
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
Rototiller | — | — | 10 | Raises the Attack and Special Attack of all grass Pokémon in battle. | |
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
Base Stats
Hp
35
Attack
70
Defense
55
Sp. Atk
45
Sp. Def
55
Speed
25
Total
285
Type Defenses
(vs. Gen 6+ rules)