Parasect
Black/WhiteBlack 2/White 2

A mushroom grown larger than the host’s body controls Parasect. It scatters poisonous spores.

Evolution Chain

paras
Paras
Level 24
parasect
Parasect

Pokédex Data

Classification Mushroom Pokémon
Height 1.0 m (3'03")
Weight 29.5 kg (65.0 lbs)
Abilities

Training

EV Yield +2 attack
+1 defense
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug, Plant

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Powder
75% 35 Poisons the target.
1 Stun Spore
75% 30 Paralyzes the target.
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
1 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
6 Poison Powder
75% 35 Poisons the target.
6 Stun Spore
75% 30 Paralyzes the target.
11 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
17 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
22 Spore
100% 15 Puts the target to sleep.
29 Slash
70 100% 20 Has an increased chance for a critical hit.
37 Growth
20 Raises the user's Attack and Special Attack by one stage.
44 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
51 Aromatherapy
5 Cures the entire party of major status effects.
59 Rage Powder
20 Redirects the target's single-target effects to the user for this turn.
66 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Powder
75% 35 Poisons the target.
1 Stun Spore
75% 30 Paralyzes the target.
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
1 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
6 Poison Powder
75% 35 Poisons the target.
6 Stun Spore
75% 30 Paralyzes the target.
11 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
17 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
22 Spore
100% 15 Puts the target to sleep.
29 Slash
70 100% 20 Has an increased chance for a critical hit.
37 Growth
20 Raises the user's Attack and Special Attack by one stage.
44 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
51 Aromatherapy
5 Cures the entire party of major status effects.
59 Rage Powder
20 Redirects the target's single-target effects to the user for this turn.
66 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Knock Off
65 100% 20 Target drops its held item.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 60
Attack 95
Defense 80
Sp. Atk 60
Sp. Def 80
Speed 30
Total 405

Type Defenses

(vs. Gen 6+ rules)

4x
0.5x
0.25x
0.5x
2x
0.5x
2x
0.25x
4x
2x
2x