Parasect
Gold

It stays mostly in dark, damp places, the preference not of the bug, but of the big mush­ rooms on its back.

Silver

The larger the mushroom on its back grows, the stronger the mush­ room spores it scatters.

Crystal

When nothing's left to extract from the bug, the mushrooms on its back leave spores on the bug's egg.

Evolution Chain

paras
Paras
Level 24
parasect
Parasect

Pokédex Data

Classification Mushroom Pokémon
Height 1.0 m (3'03")
Weight 29.5 kg (65.0 lbs)
Abilities N/A in Gen II

Held Items

None in this generation.

Game Locations

  • Mt Silver 2f

Training

EV Yield +2 attack
+1 defense
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug, Plant

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Powder
75% 35 Poisons the target.
1 Stun Spore
75% 30 Paralyzes the target.
7 Stun Spore
75% 30 Paralyzes the target.
13 Poison Powder
75% 35 Poisons the target.
19 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
28 Spore
100% 15 Puts the target to sleep.
37 Slash
70 100% 20 Has an increased chance for a critical hit.
46 Growth
20 Raises the user's Attack and Special Attack by one stage.
55 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Powder
75% 35 Poisons the target.
1 Stun Spore
75% 30 Paralyzes the target.
7 Stun Spore
75% 30 Paralyzes the target.
13 Poison Powder
75% 35 Poisons the target.
19 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
28 Spore
100% 15 Puts the target to sleep.
37 Slash
70 100% 20 Has an increased chance for a critical hit.
46 Growth
20 Raises the user's Attack and Special Attack by one stage.
55 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM49 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Base Stats

Hp 60
Attack 95
Defense 80
Sp. Atk 60
Sp. Def 80
Speed 30
Total 405

Type Defenses

(vs. Gen 6+ rules)

4x
0.5x
0.25x
0.5x
2x
0.5x
2x
0.25x
4x
2x
2x