Parasect
Red/Blue

A host-parasite pair in which the parasite mushroom has taken over the host bug. Prefers damp places.

Yellow

The bug host is drained of energy by the mushrooms on its back. They appear to do all the thinking.

Evolution Chain

paras
Paras
Level 24
parasect
Parasect

Pokédex Data

Classification Mushroom Pokémon
Height 1.0 m (3'03")
Weight 29.5 kg (65.0 lbs)
Abilities N/A in Gen I

Held Items

None in this generation.

Game Locations

  • Cerulean Cave 1f
  • Cerulean Cave B1f
  • Kanto Safari Zone Area 1 East
  • Kanto Safari Zone Middle

Training

EV Yield +2 attack
+1 defense
Catch Rate 75
Base Friendship 70
Growth Rate medium

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Stun Spore
75% 30 Paralyzes the target.
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
13 Stun Spore
75% 30 Paralyzes the target.
20 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
30 Spore
100% 15 Puts the target to sleep.
39 Slash
70 100% 20 Has an increased chance for a critical hit.
48 Growth
20 Raises the user's Attack and Special Attack by one stage.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Stun Spore
75% 30 Paralyzes the target.
1 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
13 Stun Spore
75% 30 Paralyzes the target.
20 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
30 Spore
100% 15 Puts the target to sleep.
39 Slash
70 100% 20 Has an increased chance for a critical hit.
48 Growth
20 Raises the user's Attack and Special Attack by one stage.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM03 Swords Dance
20 Raises the user's Attack by two stages.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM21 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM40 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 60
Attack 95
Defense 80
Sp. Atk 60
Sp. Def 80
Speed 30
Total 405

Type Defenses

(vs. Gen 6+ rules)

4x
0.5x
0.25x
0.5x
2x
0.5x
2x
0.25x
4x
2x
2x