Gloom
Lets Go Pikachu/Lets Go Eevee

Smells incredibly foul! However, around one out of a thousand people enjoy sniffing its nose-bending stink.

Evolution Chain

oddish
Oddish
Level 21
gloom
Gloom
vileplume
Vileplume
bellossom
Bellossom

Pokédex & Training Data

Classification Weed Pokémon
Height 0.8 m (2'07")
Weight 8.6 kg (19.0 lbs)
Abilities
EV Yield +2 Sp. Atk
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Plant

Pokédex Numbers

Kanto (R/B/Y) #044
Johto (G/S/C) #084
Hoenn (R/S/E) #089
Johto (HG/SS) #084
Kalos (Central) #106
Hoenn (OR/AS) #092
Galar (Sw/Sh) #056
National #044
Blueberry #063

Held Items

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
1 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
5 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
9 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
13 Poison Powder
— 75% 35 Poisons the target.
14 Stun Spore
— 75% 30 Paralyzes the target.
15 Sleep Powder
— 75% 15 Puts the target to sleep.
19 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
24 Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
29 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
34 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
39 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
44 Natural Gift
— 100% 15 Power and type depend on the held berry.
49 Petal Blizzard
90 100% 15 Inflicts regular damage.
54 Grassy Terrain
— — 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
59 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
1 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
5 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
9 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
13 Poison Powder
— 75% 35 Poisons the target.
14 Stun Spore
— 75% 30 Paralyzes the target.
15 Sleep Powder
— 75% 15 Puts the target to sleep.
19 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
24 Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
29 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
34 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
39 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
44 Natural Gift
— 100% 15 Power and type depend on the held berry.
49 Petal Blizzard
90 100% 15 Inflicts regular damage.
54 Grassy Terrain
— — 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
59 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
1 Poison Powder
— 75% 35 Poisons the target.
4 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
8 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
12 Poison Powder
— 75% 35 Poisons the target.
13 Stun Spore
— 75% 30 Paralyzes the target.
14 Sleep Powder
— 75% 15 Puts the target to sleep.
18 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
27 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
36 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
45 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
— — 20 Reduces damage from physical attacks by half.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM32 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM45 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM52 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM53 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 60
Attack 65
Defense 70
Sp. Atk 85
Sp. Def 75
Speed 40
Total 395

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
0.5x
2x
0.5x
2x
2x
0.5x