Gloom
X

Smells incredibly foul! However, around one out of a thousand people enjoy sniffing its nose-bending stink.

Y

The honey it drools from its mouth smells so atrocious, it can curl noses more than a mile away.

Omega Ruby

Gloom releases a foul fragrance from the pistil of its flower. When faced with danger, the stench worsens. If this Pokémon is feeling calm and secure, it does not release its usual stinky aroma.

Alpha Sapphire

From its mouth Gloom drips honey that smells absolutely horrible. Apparently, it loves the horrid stench. It sniffs the noxious fumes and then drools even more of its honey.

Evolution Chain

oddish
Oddish
Level 21
gloom
Gloom
vileplume
Vileplume
bellossom
Bellossom

Pokédex & Training Data

Classification Weed Pokémon
Height 0.8 m (2'07")
Weight 8.6 kg (19.0 lbs)
Abilities
EV Yield +2 Sp. Atk
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Plant

Pokédex Numbers

Kanto (R/B/Y) #044
Johto (G/S/C) #084
Hoenn (R/S/E) #089
Johto (HG/SS) #084
Kalos (Central) #106
Hoenn (OR/AS) #092
Galar (Sw/Sh) #056
National #044
Blueberry #063

Held Items

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
5 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
9 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
13 Poison Powder
— 75% 35 Poisons the target.
15 Stun Spore
— 75% 30 Paralyzes the target.
17 Sleep Powder
— 75% 15 Puts the target to sleep.
23 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
29 Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
35 Natural Gift
— 100% 15 Power and type depend on the held berry.
41 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
47 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
50 Petal Blizzard
90 100% 15 Inflicts regular damage.
53 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
56 Grassy Terrain
— — 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
5 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
9 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
13 Poison Powder
— 75% 35 Poisons the target.
14 Stun Spore
— 75% 30 Paralyzes the target.
15 Sleep Powder
— 75% 15 Puts the target to sleep.
19 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
24 Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
29 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
34 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
39 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
44 Natural Gift
— 100% 15 Power and type depend on the held berry.
49 Petal Blizzard
90 100% 15 Inflicts regular damage.
54 Grassy Terrain
— — 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
59 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 60
Attack 65
Defense 70
Sp. Atk 85
Sp. Def 75
Speed 40
Total 395

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
0.5x
2x
0.5x
2x
2x
0.5x