
Lets Go Pikachu/Lets Go Eevee
Flaps its broad flower petals to scatter its poisonous pollen. The flapping sound is very loud.
Pokédex Data
Classification
Flower Pokémon
Height
1.2 m (3'11")
Weight
18.6 kg (41.0 lbs)
Abilities
- Chlorophyll
- Effect Spore (Hidden)
Held Items
Absorb Bulb
5%
Training
EV Yield
+3 Sp. Atk
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Plant
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
1 | Poison Powder | — | 75% | 35 | Poisons the target. | |
1 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
1 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
49 | Petal Blizzard | 90 | 100% | 15 | Inflicts regular damage. | |
59 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
69 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
1 | Poison Powder | — | 75% | 35 | Poisons the target. | |
1 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
1 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
49 | Petal Blizzard | 90 | 100% | 15 | Inflicts regular damage. | |
59 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
69 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
1 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
1 | Poison Powder | — | 75% | 35 | Poisons the target. | |
54 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM99 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM09 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM32 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM45 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM48 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM52 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM53 Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
After You | — | — | 15 | Makes the target act next this turn. | |
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Base Stats
Hp
75
Attack
80
Defense
85
Sp. Atk
110
Sp. Def
90
Speed
50
Total
490
Type Defenses
(vs. Gen 6+ rules)