Bellossom
No entry available for this game era.

Evolution Chain

oddish
Oddish
Level 21
gloom
Gloom
leaf-stone leaf stone
vileplume
Vileplume
sun-stone sun stone
bellossom
Bellossom

Pokédex Data

Classification Flower Pokémon
Height 0.4 m (1'04")
Weight 5.8 kg (12.8 lbs)
Abilities

Held Items

Training

EV Yield +3 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
1 Stun Spore
75% 30 Paralyzes the target.
1 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
1 Sunny Day
5 Changes the weather to sunny for five turns.
1 Magical Leaf
60 20 Never misses.
1 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
1 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
39 Quiver Dance
20 Raises the user's Special Attack, Special Defense, and Speed by one stage each.
49 Petal Blizzard
90 100% 15 Inflicts regular damage.
59 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
69 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
1 Stun Spore
75% 30 Paralyzes the target.
1 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
1 Sunny Day
5 Changes the weather to sunny for five turns.
1 Magical Leaf
60 20 Never misses.
1 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
1 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
39 Quiver Dance
20 Raises the user's Special Attack, Special Defense, and Speed by one stage each.
49 Petal Blizzard
90 100% 15 Inflicts regular damage.
59 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
69 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 75
Attack 80
Defense 95
Sp. Atk 90
Sp. Def 100
Speed 50
Total 490

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x