Absol
Sword

Swift as the wind, Absol races through fields and mountains. Its curved, bow-like horn is acutely sensitive to the warning signs of natural disasters.

Pokédex & Training Data

Classification Disaster Pokémon
Height 1.2 m (3'11")
Weight 47.0 kg (103.6 lbs)
Abilities
EV Yield +2 attack
Catch Rate 30
Base Friendship 35
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Hoenn (R/S/E) #152
Sinnoh (Plat.) #209
Unova (B2/W2) #216
Kalos (Coastal) #009
Hoenn (OR/AS) #159
Alola (S/M) #245
Alola (US/UM) #322
National #359
Crown Tundra #107

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
5 Double Team
— — 15 Raises the user’s evasion by one stage.
10 Knock Off
65 100% 20 Target drops its held item.
15 Detect
— — 5 Prevents any moves from hitting the user this turn.
20 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
25 Slash
70 100% 20 Has an increased chance for a critical hit.
30 Night Slash
70 100% 15 Has an increased chance for a critical hit.
35 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
40 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
45 Swords Dance
— — 20 Raises the user’s Attack by two stages.
50 Future Sight
120 100% 10 Hits the target two turns later.
55 Perish Song
— — 5 User and target both faint after three turns.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
5 Double Team
— — 15 Raises the user’s evasion by one stage.
10 Knock Off
65 100% 20 Target drops its held item.
15 Detect
— — 5 Prevents any moves from hitting the user this turn.
20 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
25 Slash
70 100% 20 Has an increased chance for a critical hit.
30 Night Slash
70 100% 15 Has an increased chance for a critical hit.
35 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
40 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
45 Swords Dance
— — 20 Raises the user’s Attack by two stages.
50 Future Sight
120 100% 10 Hits the target two turns later.
55 Perish Song
— — 5 User and target both faint after three turns.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM35 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM38 Will O Wisp
— 85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM69 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM94 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM95 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TR00 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR28 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
TR29 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR34 Future Sight
120 100% 10 Hits the target two turns later.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR39 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR53 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR81 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM78 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Feint
30 100% 10 Hits through Protect and Detect.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Mean Look
— — 5 Prevents the target from leaving battle.
BD/SP
Name Class Power Acc. PP Effect
Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Feint
30 100% 10 Hits through Protect and Detect.
Hex
65 100% 10 Has double power if the target has a major status ailment.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Mean Look
— — 5 Prevents the target from leaving battle.
Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
Perish Song
— — 5 User and target both faint after three turns.
Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 65
Attack 130
Defense 60
Sp. Atk 75
Sp. Def 60
Speed 75
Total 465

Type Defenses

(vs. Gen 6+ rules)

2x
0x
2x
0.5x
0.5x
2x