Drampa
Sun

It has a compassionate personality, but if it is angered, it completely destroys its surroundings with its intense breath.

Moon

This Pokémon is friendly to people and loves children most of all. It comes from deep in the mountains to play with children it likes in town.

Ultra Sun

If a child it has made friends with is bullied, Drampa will find the bully’s house and burn it to the ground.

Ultra Moon

It appears in towns and plays with the children. Drampa will protect kids when they’re in danger, so their moms don’t have to worry.

Pokédex Data

Classification Placid Pokémon
Height 3.0 m (9'10")
Weight 185.0 kg (407.9 lbs)
Abilities

Held Items

Game Locations

  • Mount Lanakila Cave

Training

EV Yield +2 Sp. Atk
Catch Rate 70
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Monster, Dragon

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
1 Play Nice
20 Lowers the target's Attack by one stage.
5 Twister
40 100% 20 Has a 20% chance to make the target flinch.
9 Protect
10 Prevents any moves from hitting the user this turn.
13 Glare
100% 30 Paralyzes the target.
17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
21 Dragon Rage
100% 10 Inflicts 40 points of damage.
25 Natural Gift
100% 15 Power and type depend on the held berry.
29 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
33 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
37 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
41 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
45 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
49 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
53 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
1 Play Nice
20 Lowers the target's Attack by one stage.
5 Twister
40 100% 20 Has a 20% chance to make the target flinch.
9 Protect
10 Prevents any moves from hitting the user this turn.
13 Glare
100% 30 Paralyzes the target.
17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
21 Dragon Rage
100% 10 Inflicts 40 points of damage.
25 Natural Gift
100% 15 Power and type depend on the held berry.
29 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
33 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
37 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
41 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
45 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
49 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
53 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Helping Hand
20 Ally's next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Shock Wave
60 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
Hurricane
110 70% 10 Has a 30% chance to confuse the target.
Mist
30 Protects the user's stats from being changed by enemy moves.
Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.

Base Stats

Hp 78
Attack 60
Defense 85
Sp. Atk 135
Sp. Def 91
Speed 36
Total 485

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
2x
0x
2x
2x