Absol
Diamond/Pearl

It senses coming disasters and appears before people only to warn them of impending danger.

Platinum

Rumored to sense disasters with its horn, it became a target. It fled deep into the mountains.

Heartgold/Soulsilver

It has the ability to foretell natural disasters. Its life span is over a hundred years.

Pokédex & Training Data

Classification Disaster Pokémon
Height 1.2 m (3'11")
Weight 47.0 kg (103.6 lbs)
Abilities
EV Yield +2 attack
Catch Rate 30
Base Friendship 35
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Hoenn (R/S/E) #152
Sinnoh (Plat.) #209
Unova (B2/W2) #216
Kalos (Coastal) #009
Hoenn (OR/AS) #159
Alola (S/M) #245
Alola (US/UM) #322
National #359
Crown Tundra #107

Held Items

None in this generation.

Game Locations

Cerulean Cave 1f
Cerulean Cave 2f
Cerulean Cave B1f
Dark Cave Blackthorn City Entrance
Dark Cave Violet City Entrance
Digletts Cave Area
Ice Path 1f
Ice Path B1f
Ice Path B2f
Ice Path B3f
Johto Route 47 Inside Cave
Kanto Victory Road 1 1f
Kanto Victory Road 1 2f
Kanto Victory Road 1 3f
Mt Coronet Exterior Blizzard
Mt Coronet Exterior Snowfall
Mt Moon 1f
Mt Moon 2f
Mt Mortar 1f
Mt Mortar B1f
Mt Mortar Lower Cave
Mt Mortar Upper Cave
Mt Silver 1f
Mt Silver 1f Top
Mt Silver 2f
Mt Silver 3f
Mt Silver 4f
Mt Silver Mountainside
Mt Silver Top
Rock Tunnel 1f
Rock Tunnel B1f
Seafoam Islands 1f
Seafoam Islands B1f
Seafoam Islands B2f
Seafoam Islands B3f
Seafoam Islands B4f
Sinnoh Route 213 Area
Slowpoke Well 1f
Slowpoke Well B1f
Tohjo Falls Area
Union Cave 1f
Union Cave B1f
Union Cave B2f
Whirl Islands 1f
Whirl Islands B1f
Whirl Islands B2f
Whirl Islands B3f

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
4 Leer
— 100% 30 Lowers the target’s Defense by one stage.
9 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
12 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
20 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
25 Swords Dance
— — 20 Raises the user’s Attack by two stages.
28 Bite
60 100% 25 Has a 30% chance to make the target flinch.
33 Double Team
— — 15 Raises the user’s evasion by one stage.
36 Slash
70 100% 20 Has an increased chance for a critical hit.
41 Future Sight
120 100% 10 Hits the target two turns later.
44 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
49 Detect
— — 5 Prevents any moves from hitting the user this turn.
52 Night Slash
70 100% 15 Has an increased chance for a critical hit.
57 Me First
— — 20 Uses the target’s move against it before it attacks, with power increased by half.
60 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
65 Perish Song
— — 5 User and target both faint after three turns.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Feint
30 100% 10 Hits through Protect and Detect.
4 Leer
— 100% 30 Lowers the target’s Defense by one stage.
9 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
12 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
20 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
25 Swords Dance
— — 20 Raises the user’s Attack by two stages.
28 Bite
60 100% 25 Has a 30% chance to make the target flinch.
33 Double Team
— — 15 Raises the user’s evasion by one stage.
36 Slash
70 100% 20 Has an increased chance for a critical hit.
41 Future Sight
120 100% 10 Hits the target two turns later.
44 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
49 Detect
— — 5 Prevents any moves from hitting the user this turn.
52 Night Slash
70 100% 15 Has an increased chance for a critical hit.
57 Me First
— — 20 Uses the target’s move against it before it attacks, with power increased by half.
60 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
65 Perish Song
— — 5 User and target both faint after three turns.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Feint
30 100% 10 Hits through Protect and Detect.
4 Leer
— 100% 30 Lowers the target’s Defense by one stage.
9 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
12 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
20 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
25 Swords Dance
— — 20 Raises the user’s Attack by two stages.
28 Bite
60 100% 25 Has a 30% chance to make the target flinch.
33 Double Team
— — 15 Raises the user’s evasion by one stage.
36 Slash
70 100% 20 Has an increased chance for a critical hit.
41 Future Sight
120 100% 10 Hits the target two turns later.
44 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
49 Detect
— — 5 Prevents any moves from hitting the user this turn.
52 Night Slash
70 100% 15 Has an increased chance for a critical hit.
57 Me First
— — 20 Uses the target’s move against it before it attacks, with power increased by half.
60 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
65 Perish Song
— — 5 User and target both faint after three turns.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM49 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Swift
60 — 20 Never misses.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Role Play
— — 10 Copies the target’s ability.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Swift
60 — 20 Never misses.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Feint Attack
60 — 20 Never misses.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Me First
— — 20 Uses the target’s move against it before it attacks, with power increased by half.
Mean Look
— — 5 Prevents the target from leaving battle.
Punishment
— 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Feint Attack
60 — 20 Never misses.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Me First
— — 20 Uses the target’s move against it before it attacks, with power increased by half.
Mean Look
— — 5 Prevents the target from leaving battle.
Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
Punishment
— 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 65
Attack 130
Defense 60
Sp. Atk 75
Sp. Def 60
Speed 75
Total 465

Type Defenses

(vs. Gen 6+ rules)

2x
0x
2x
0.5x
0.5x
2x