Diamond/Pearl
It senses coming disasters and appears before people only to warn them of impending danger.
Platinum
Rumored to sense disasters with its horn, it became a target. It fled deep into the mountains.
Heartgold/Soulsilver
It has the ability to foretell natural disasters. Its life span is over a hundred years.
Pokédex & Training Data
Classification
Disaster Pokémon
Height
1.2 m (3'11")
Weight
47.0 kg (103.6 lbs)
Abilities
EV Yield
+2 attack
Catch Rate
30
Base Friendship
35
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Ground
Pokédex Numbers
Hoenn (R/S/E)
#152
Sinnoh (Plat.)
#209
Unova (B2/W2)
#216
Kalos (Coastal)
#009
Hoenn (OR/AS)
#159
Alola (S/M)
#245
Alola (US/UM)
#322
National
#359
Crown Tundra
#107
Held Items
None in this generation.
Game Locations
Cerulean Cave 1f
Cerulean Cave 2f
Cerulean Cave B1f
Dark Cave Blackthorn City Entrance
Dark Cave Violet City Entrance
Digletts Cave Area
Ice Path 1f
Ice Path B1f
Ice Path B2f
Ice Path B3f
Johto Route 47 Inside Cave
Kanto Victory Road 1 1f
Kanto Victory Road 1 2f
Kanto Victory Road 1 3f
Mt Coronet Exterior Blizzard
Mt Coronet Exterior Snowfall
Mt Moon 1f
Mt Moon 2f
Mt Mortar 1f
Mt Mortar B1f
Mt Mortar Lower Cave
Mt Mortar Upper Cave
Mt Silver 1f
Mt Silver 1f Top
Mt Silver 2f
Mt Silver 3f
Mt Silver 4f
Mt Silver Mountainside
Mt Silver Top
Rock Tunnel 1f
Rock Tunnel B1f
Seafoam Islands 1f
Seafoam Islands B1f
Seafoam Islands B2f
Seafoam Islands B3f
Seafoam Islands B4f
Sinnoh Route 213 Area
Slowpoke Well 1f
Slowpoke Well B1f
Tohjo Falls Area
Union Cave 1f
Union Cave B1f
Union Cave B2f
Whirl Islands 1f
Whirl Islands B1f
Whirl Islands B2f
Whirl Islands B3f
Learned Moves
Level Up Moves
Diamond/Pearl
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 4 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 9 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| 12 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 17 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
| 20 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
| 25 | Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| 28 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 33 | Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| 36 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 41 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| 44 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| 49 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
| 52 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 57 | Me First | — | — | 20 | Uses the target’s move against it before it attacks, with power increased by half. | |
| 60 | Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 65 | Perish Song | — | — | 5 | User and target both faint after three turns. |
Platinum
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
| 4 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 9 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| 12 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 17 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
| 20 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
| 25 | Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| 28 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 33 | Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| 36 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 41 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| 44 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| 49 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
| 52 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 57 | Me First | — | — | 20 | Uses the target’s move against it before it attacks, with power increased by half. | |
| 60 | Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 65 | Perish Song | — | — | 5 | User and target both faint after three turns. |
HeartGold/SoulSilver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
| 4 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 9 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| 12 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 17 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
| 20 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
| 25 | Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| 28 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 33 | Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| 36 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 41 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| 44 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| 49 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
| 52 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 57 | Me First | — | — | 20 | Uses the target’s move against it before it attacks, with power increased by half. | |
| 60 | Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 65 | Perish Song | — | — | 5 | User and target both faint after three turns. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| TM04 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Shock Wave | 60 | — | 20 | Never misses. | |
| TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM49 Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. | |
| TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM58 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
| TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM75 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM78 Captivate | — | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |
| TM79 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| Swift | 60 | — | 20 | Never misses. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Role Play | — | — | 10 | Copies the target’s ability. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| Swift | 60 | — | 20 | Never misses. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Diamond/PearlPlatinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
| Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Feint Attack | 60 | — | 20 | Never misses. | |
| Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
| Me First | — | — | 20 | Uses the target’s move against it before it attacks, with power increased by half. | |
| Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
| Punishment | — | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |
| Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
| Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Feint Attack | 60 | — | 20 | Never misses. | |
| Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
| Me First | — | — | 20 | Uses the target’s move against it before it attacks, with power increased by half. | |
| Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
| Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
| Punishment | — | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |
| Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
65
Attack
130
Defense
60
Sp. Atk
75
Sp. Def
60
Speed
75
Total
465
Type Defenses
(vs. Gen 6+ rules)