
No entry available for this game era.
Pokédex Data
Classification
Scarecrow Pokémon
Height
1.3 m (4'03")
Weight
77.4 kg (170.6 lbs)
Abilities
- Sand Veil
- Water Absorb (Hidden)
Held Items
Sticky Barb
5%
Training
EV Yield
+1 attack
+1 Sp. Atk
+1 Sp. Atk
Catch Rate
60
Base Friendship
35
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Plant, Humanshape
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
1 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
1 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
1 | Spiky Shield | — | — | 10 | Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP. | |
4 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
10 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
13 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
16 | Needle Arm | 60 | 100% | 15 | Has a 30% chance to make the target flinch. | |
19 | Feint Attack | 60 | — | 20 | Never misses. | |
22 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
26 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
30 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
35 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
38 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
44 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
49 | Cotton Spore | — | 100% | 40 | Lowers the target's Speed by two stages. | |
54 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
59 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
1 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
1 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
1 | Spiky Shield | — | — | 10 | Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP. | |
4 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
10 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
13 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
16 | Needle Arm | 60 | 100% | 15 | Has a 30% chance to make the target flinch. | |
19 | Feint Attack | 60 | — | 20 | Never misses. | |
22 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
26 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
30 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
35 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
38 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
44 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
49 | Cotton Spore | — | 100% | 40 | Lowers the target's Speed by two stages. | |
54 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
59 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Block | — | — | 5 | Prevents the target from leaving battle. | |
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Base Stats
Hp
70
Attack
115
Defense
60
Sp. Atk
115
Sp. Def
60
Speed
55
Total
475
Type Defenses
(vs. Gen 6+ rules)