
No entry available for this game era.
Pokédex Data
Classification
Cactus Pokémon
Height
0.4 m (1'04")
Weight
51.3 kg (113.1 lbs)
Abilities
- Sand Veil
- Water Absorb (Hidden)
Held Items
Sticky Barb
5%
Training
EV Yield
+1 Sp. Atk
Catch Rate
190
Base Friendship
35
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Plant, Humanshape
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
4 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
10 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
13 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
16 | Needle Arm | 60 | 100% | 15 | Has a 30% chance to make the target flinch. | |
19 | Feint Attack | 60 | — | 20 | Never misses. | |
22 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
26 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
30 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
34 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
38 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
42 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
46 | Cotton Spore | — | 100% | 40 | Lowers the target's Speed by two stages. | |
50 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
54 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
4 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
10 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
13 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
16 | Needle Arm | 60 | 100% | 15 | Has a 30% chance to make the target flinch. | |
19 | Feint Attack | 60 | — | 20 | Never misses. | |
22 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
26 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
30 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
34 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
38 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
42 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
46 | Cotton Spore | — | 100% | 40 | Lowers the target's Speed by two stages. | |
50 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
54 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Block | — | — | 5 | Prevents the target from leaving battle. | |
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Egg Moves
Sun/Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
Block | — | — | 5 | Prevents the target from leaving battle. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
Fell Stinger | 50 | 100% | 25 | Raises the user's Attack by two stages if it KOs the target. | |
Grass Whistle | — | 55% | 15 | Puts the target to sleep. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Magical Leaf | 60 | — | 20 | Never misses. | |
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
Rototiller | — | — | 10 | Raises the Attack and Special Attack of all grass Pokémon in battle. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Smelling Salts | 70 | 100% | 10 | If the target is paralyzed, inflicts double damage and cures the paralysis. | |
Switcheroo | — | 100% | 10 | User and target swap items. | |
Teeter Dance | — | 100% | 20 | Confuses the target. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
Block | — | — | 5 | Prevents the target from leaving battle. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
Fell Stinger | 50 | 100% | 25 | Raises the user's Attack by two stages if it KOs the target. | |
Grass Whistle | — | 55% | 15 | Puts the target to sleep. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Magical Leaf | 60 | — | 20 | Never misses. | |
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
Power Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |
Rototiller | — | — | 10 | Raises the Attack and Special Attack of all grass Pokémon in battle. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Smelling Salts | 70 | 100% | 10 | If the target is paralyzed, inflicts double damage and cures the paralysis. | |
Switcheroo | — | 100% | 10 | User and target swap items. | |
Teeter Dance | — | 100% | 20 | Confuses the target. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Base Stats
Hp
50
Attack
85
Defense
40
Sp. Atk
85
Sp. Def
40
Speed
35
Total
335
Type Defenses
(vs. Gen 6+ rules)