Cacturne
Ruby

During the daytime, CACTURNE remains unmoving so that it does not lose any moisture to the harsh desert sun. This POKéMON becomes active at night when the temperature drops.

Sapphire

If a traveler is going through a desert in the thick of night, CACTURNE will follow in a ragtag group. The POKéMON are biding their time, waiting for the traveler to tire and become incapable of moving.

Emerald

After spending thousands of years in harsh deserts, its blood transformed into the same substances as sand. It is nocturnal, so it hunts at night.

Firered/Leafgreen

It lives in deserts. It becomes active at night when it hunts for prey exhausted from the desert’s heat.

Evolution Chain

cacnea
Cacnea
Level 32
cacturne
Cacturne

Pokédex Data

Classification Scarecrow Pokémon
Height 1.3 m (4'03")
Weight 77.4 kg (170.6 lbs)
Abilities

Held Items

Training

EV Yield +1 attack
+1 Sp. Atk
Catch Rate 60
Base Friendship 35
Growth Rate medium slow
Gender Ratio
Egg Groups Plant, Humanshape

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
9 Growth
20 Raises the user's Attack and Special Attack by one stage.
13 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
17 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
21 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
25 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
29 Feint Attack
60 20 Never misses.
35 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
41 Needle Arm
60 100% 15 Has a 30% chance to make the target flinch.
47 Cotton Spore
100% 40 Lowers the target's Speed by two stages.
53 Sandstorm
10 Changes the weather to a sandstorm for five turns.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
9 Growth
20 Raises the user's Attack and Special Attack by one stage.
13 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
17 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
21 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
25 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
29 Feint Attack
60 20 Never misses.
35 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
41 Needle Arm
60 100% 15 Has a 30% chance to make the target flinch.
47 Cotton Spore
100% 40 Lowers the target's Speed by two stages.
53 Sandstorm
10 Changes the weather to a sandstorm for five turns.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
9 Growth
20 Raises the user's Attack and Special Attack by one stage.
13 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
17 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
21 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
25 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
29 Feint Attack
60 20 Never misses.
35 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
41 Needle Arm
60 100% 15 Has a 30% chance to make the target flinch.
47 Cotton Spore
100% 40 Lowers the target's Speed by two stages.
53 Sandstorm
10 Changes the weather to a sandstorm for five turns.
59 Destiny Bond
5 If the user faints this turn, the target automatically will, too.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swords Dance
20 Raises the user's Attack by two stages.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.

Base Stats

Hp 70
Attack 115
Defense 60
Sp. Atk 115
Sp. Def 60
Speed 55
Total 475

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
2x
0.5x
2x
0x
4x
0.5x
0.5x
2x